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Hi,
Here is my latest personal work using mudbox. The model is done, and I am going to start texturing her.
Crits are welcome!

http://www.cgfeedback.com
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Looking forward to your finished piece. She has a soft jelly fish look to her face and some gill?skirts and veins around her neck that look the part. I wondered if you would model a cartiliginous endo skeleton inside the model and put a translucent shader on the flesh so it shows through and whether you might be adding a trailing bunch of tentacles/stingers to the base of the skull if you are pushing the jellyfish theme further?
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Looking very interesting. Are you gonna do kind of a translucent head with some visible organs inside? That would be awesome!
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Hey, she looks great. Love your interesting sculpted forms on her. Can’t wait to see it textured and rendered.
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Thanks guys fir the feedback! Yeah I am currently trying different render engines to see what would be the best way to go as I am trying to achieve a very translucent look that would involve inner structure.
For now here a few render tests, color map and bump were done in mudbox.
Cheers
Pascal
modo render:

renderman render:

mental ray:

http://www.cgfeedback.com
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