Call for Submission
NAB 2012 Best of the Best Show Reel
Submit your work today!
  • 1/3
You are here: Forum Home / Autodesk® Mudbox™ / Gallery: Work in Progress / Jellyfish girl
  RSS 2.0 ATOM  

Jellyfish girl
Rate this thread
 
36230
 
Permlink of this thread   Subscribe to this thread
avatar
  • PascalR
  • Posted: 01 November 2009 08:24 PM
  • Location: Wellington
  • Total Posts: 77
  • Joined: 06 March 2006 06:00 PM

Hi,

Here is my latest personal work using mudbox. The model is done, and I am going to start texturing her.

Crits are welcome!

HD1Crop.jpg



http://www.cgfeedback.com

Replies: 0
avatar
  • tonytrout
  • Posted: 02 November 2009 12:22 PM

Looking forward to your finished piece. She has a soft jelly fish look to her face and some gill?skirts and veins around her neck that look the part. I wondered if you would model a cartiliginous endo skeleton inside the model and put a translucent shader on the flesh so it shows through and whether you might be adding a trailing bunch of tentacles/stingers to the base of the skull if you are pushing the jellyfish theme further?



Replies: 0
avatar

Looking very interesting. Are you gonna do kind of a translucent head with some visible organs inside? That would be awesome!



Replies: 0
avatar
  • xerious3d
  • Posted: 11 November 2009 08:10 AM

Hey, she looks great. Love your interesting sculpted forms on her. Can’t wait to see it textured and rendered.



Replies: 0
avatar
  • PascalR
  • Posted: 19 November 2009 07:39 PM

Thanks guys fir the feedback! Yeah I am currently trying different render engines to see what would be the best way to go as I am trying to achieve a very translucent look that would involve inner structure.

For now here a few render tests, color map and bump were done in mudbox.

Cheers

Pascal

modo render:
modo46min.jpg

renderman render:

rfm1h30.jpg

mental ray:
attachment.php?attachmentid=94&d=1258524076



http://www.cgfeedback.com

Replies: 0
avatar

wow great man, I love it



Replies: 0




   
  Settings Choose Theme color: