Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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mean piggy
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  • muddymud
  • Posted: 19 January 2007 10:54 PM
  • Total Posts: 46
  • Joined: 09 November 2007 12:17 AM

hello one and all,

I’d love to hear your views on my work, it has tacken me about 2.5 days on and off.

all the best,

muddy.



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  • muddymud
  • Posted: 20 January 2007 12:52 AM

hi again,

i decided the pig style nose wasn’t quite right so this is an update, i guess now he’s a “nasty nosey”. aaannyyyway it still needs some work but i feel like trying something new.

god bless,
muddymud



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I like it, but you simply -must- turn of symmetry and do some asymmetrical detailing, sort of make more ‘real’ or ‘believable’…
---Tomas



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Yes i also agree with you. and i suggest the muddymud to make is more natural.

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Author: albertpaul68

Replied: 02 December 2010 09:06 PM  
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  • muddymud
  • Posted: 20 January 2007 03:57 AM

thomas - yeah your defininitly right, and i thank you for your comment. This is my 3rd mudbox model and the first that im happy with, i think what your saying is the next step.  unfortunatly i havn’t quite learned how to use the uvw unwrap in max so currently what i’ve done is next to useless.

Anyway thanks for pushing me forward.



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