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Special Ops WIP
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  • sam10bw
  • Posted: 09 November 2010 10:37 AM
  • Total Posts: 39
  • Joined: 19 February 2008 07:05 PM

Here’s a model I’m working on for the CGhub.com Mudbox challenge. I’m close to sending the model to Maya so I can start to work on the clothes and accessories. Please give me any advice or critiques to help me further develop my sculpting. I must say I’m enjoying this very much so I can’t wait to see how far I’ve come by the end of this competition.



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  • Alien_Ape
  • Posted: 28 November 2010 03:11 AM

Hello.
Your model looks pretty nice but, can I give you just a few pointers? Study more anatomy references to get the basic volume placements right (HD boxing matches, sculptures etc.). After that you should start adding details, not before. I think if you do that, your piece will have a more professional look. Cheers and good luck!



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  • sam10bw
  • Posted: 28 November 2010 04:56 AM

Thanks for the advice and critiques to me it looks fine but I needed someone that had more of an professional eye to know exactly what I needed to work on.



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Alien Ape told you exactly what to work on. What are you talking about?

Author: Lucky8

Replied: 18 December 2010 08:54 PM  
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  • aldor
  • Posted: 12 March 2011 07:16 AM

I think the model looks great and you the anatomy looks good. I can tell you had fun and that you are taking your art sreiously. I cannot give you any crits because frankly I´m just a beginner. I can only try to inspire you. With this I want to say good luck, and post the final image here so we all can have a look....Ciao



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