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thx oglu and srira, i have a friend who thought this was a male character so… haha :)



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  • x_dezz
  • Posted: 12 December 2007 08:54 AM

you’ve got strange friends Raul :)

very nice one, not very convinced by the eyes,
but the bottom of the face is looking excellent.



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  • grimoire
  • Posted: 12 December 2007 09:39 AM

Well, judging from this view alone, and with that black stuff over it’s head, it is a little bit androgynous. Not necessarily a bad thing, if that’s what you’re trying to do, like one of your previous pieces, that guy with the light bulb, also looked somewhat feminine to me.



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thank you dezz, i think the eyes are underworked as well. as i told you, it’s as if my brain and artistic capacities stopped for a few weeks, what you’re seeing is the result of my expertise in cg so, i’m pretty sad about this

personally i feel it’s the way you look at someone that gives them beauty. when i look at my sculpt i see the beautiful person i modeled. also oddity, an observation about your usual critique is that you don’t like lazy people(which i’m not saying is bad), but i think lazyness is very close to ppl with high potential.(this is offtopic) i appreciate the reply



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Yeah because of the hair I totally thought it was a feminine looking dude… It looks great either way, I really like the shape of the nose, and the subtleties in the lips…



http://www.justin-lloyd.com

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  • Monray
  • Posted: 12 December 2007 07:48 PM

Very nice jobs Raul, good modeling, proportions and detail....please, I want to see more.....:)



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  • iatriki
  • Posted: 13 December 2007 12:38 AM

Yea, it does look a bit ambiguous, but that’s ok. The eyes and the lips are a bit overlooked. You could push the sculpting a bit more. I think you got bored after you did the polymodeling part of this piece. Probably you let your self too much guided by the polymesh, and you probably use mostly the soft brush. You could bring a bit more life into it if you use some discreet bulging and moving. Use the move tool as a gravity tool(even in delicate featured characters like women and children).
It would look a bit more warm with a tiny smile like in the attached picture. ( I like those features- the inward pushed lip corners, and the curve of the upper lip were it emerges from under the corner of the mouth)



Andrei Cirdu

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thanks for the comments guys, i am having a project to finish for school in 7 days so i wont be able to work on this anymore.
iatriki, i like those accentuations of the corners of the mouth too, but its not the case for this one. in this case they didnt get enough work. i’ll see if i will continue this or not.

thanks again dudes!



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here it goes.
this summer when i was working in germany i used to go home by metro and one day i noticed the way i was holding my hand on the side of the window and it inspired to do the model below. the name of the image has nothing to do with me :P(i hope that in my life i will be able to be an honest person) .

http://thinkingvertex.com/hand.jpg



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  • andreja_
  • Posted: 28 December 2007 01:24 AM

I like it. Because I feel present of life model. Nice level of details. Keep it up!
It seems that hand is a little bit scale by up axis. Am I right?



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