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WIP Flapper (nudity)
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  • tonytrout
  • Posted: 06 September 2009 11:40 PM
  • Location: New Zealand
  • Total Posts: 453
  • Joined: 19 January 2007 03:39 PM

Start for a 1920’s flapper, body sculpt



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  • tonytrout
  • Posted: 09 September 2009 02:42 PM

Posed base mesh with transpose. Sculpt posed model with displacement map from previous pic



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  • tonytrout
  • Posted: 10 September 2009 09:54 PM

Added some clothes just to get something to work with. Purpose of the model is to try out some displacement and masking workflows and an AO cavity map for transparency on the dress.



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  • tonytrout
  • Posted: 26 September 2009 12:45 PM

Here’s a couple of tests trying out some different workflows. The first is using an ao map from Mud to drive transparency in maya, the second is using some plane painting and displacement maps to generate embossing on the dress in mud



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  • tonytrout
  • Posted: 26 September 2009 09:53 PM

Just a quick test with projection brush and clone tool on the T pose figure and imported to posed figure to see how it would work. It is much quicker working on the T pose figure with mirrored projection brush and stencil in 2010. I will go back and do some more sculpting and finish the texturing.



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  • tyree
  • Posted: 27 September 2009 12:36 PM

I like the painting thats been done to the dress. I dont care for the skin



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Hi Tyree, thanks for the feedback

Author: tonytrout

Replied: 27 September 2009 06:42 PM  
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  • kainoy
  • Posted: 27 September 2009 11:45 PM

Hi !

Really good work here.

Did you make 2 differents base mesh between the first and second screnshot?

If not how did you move the body in Mudbox?…



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Thanks Kainoy, no same base mesh, the level 0 obj was whipped out of mudbox and into zbrush to pose and then bought back into mudbox. Sadly no pose tool in mudbox. I have done similar thing whipping it out to maya and rigging, posing then exporting obj back to mudbox but it takes longer to rig and weight the mesh in Maya than to use the transpose tool in zbrush. In Mudbox picture one I had created a 32 bit FP displacement map with the finer detail on it and just applied this to the posed base mesh subdivided up to the same level, using the sculpt with displacement map feature when I bought it back. Posing in zbrush gives poor bends at the joints so there was some tweaking with the grab brush and a little sculpting at a low level to straighten out the pose before applying the displacement map. Hope that helps

Author: tonytrout

Replied: 28 September 2009 03:55 AM  
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good sculpt except a woman would never pull her leg out like that.
unless she wanted some lol.



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Well you learn something new every day :)

Author: tonytrout

Replied: 28 September 2009 06:02 PM  
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AAAAHAHAHA!

Author: MattN

Replied: 29 September 2009 10:41 PM  
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Actually she would pull her leg out like that if she were dancing… hence the flap dress and the pose.

Author: pixelmonk

Replied: 30 September 2009 02:11 PM  
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  • kainoy
  • Posted: 28 September 2009 06:05 AM

Thx Tony !
as i guessed both of the best sofware were used.

I’ll try something like you’re 32 bit map soon.

As i said before the dress is awesome.



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Well now, struggling a bit with the pose here. Its looking very static when I wanted to show the crazy energy of the 1920s like these two great references here.

I watched Chicago last night to get some ideas and did a few doodles but a lot of the dancing is what i would call showgirl not flappin like in Charleston. I definately dont want showgirl style Some important characteristic that I can see to make it look right are arms straight, hands splayed at right angles, shoulders forward and down, lower leg kicked up, knees inwards and feet in at angle. Let me know which pose or bits of pose you prefer, your help appreciated.



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No feedback on the poses so I have gone with this, any C&C welcomed :)



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