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Thanks Kainoy, no same base mesh, the level 0 obj was whipped out of mudbox and into zbrush to pose and then bought back into mudbox. Sadly no pose tool in mudbox. I have done similar thing whipping it out to maya and rigging, posing then exporting obj back to mudbox but it takes longer to rig and weight the mesh in Maya than to use the transpose tool in zbrush. In Mudbox picture one I had created a 32 bit FP displacement map with the finer detail on it and just applied this to the posed base mesh subdivided up to the same level, using the sculpt with displacement map feature when I bought it back. Posing in zbrush gives poor bends at the joints so there was some tweaking with the grab brush and a little sculpting at a low level to straighten out the pose before applying the displacement map. Hope that helps
Author: tonytrout
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