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64 bit question
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  • grimoire
  • Posted: 16 July 2007 08:30 PM

Good, I thought I might have to install a 32 bit version as well.
I’ve never bothered with antivirus or firewalls (apart from the default XP one) and I’ve never had any problems in 7 years.
I think the threat is way overestimated and exaggerated by the companies who sell ‘solutions’.
To me, that’s like taking painkillers every day, just in case you get a headache.

It’s all just a matter of being a sensible computer user.



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  • mookiemu
  • Posted: 16 July 2007 08:49 PM

Good, I thought I might have to install a 32 bit version as well.
I’ve never bothered with antivirus or firewalls (apart from the default XP one) and I’ve never had any problems in 7 years.
I think the threat is way overestimated and exaggerated by the companies who sell ‘solutions’.
To me, that’s like taking painkillers every day, just in case you get a headache.

It’s all just a matter of being a sensible computer user.

I hear you on that. I used to have problems once upon a time when I used IE because it let’s certain sites install crap into your computer without your knowledge. But firefox doesn’t have that problem.

By the way, Oddity, you might be interested in this month’s (september 2007) issue of 3Dworld. It has a hardware guide/pullout. It has an article about consumer video cards vs workstation cards. The conclusion is basically the same as yours. That if you are a freelancer, or a very small company, then you are probably better off getting something like the 8800, and putting the extra money into something like more ram, a better proc, or faster drives.



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  • grimoire
  • Posted: 16 July 2007 09:47 PM

This months (september 2007) ??
What calendar are they using? Chinese?

Now that you’ve told me the conclusion, and I’d already reached it on my own, there’s no point reading the article :)
You should have put it in spoiler tags. :p



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  • mookiemu
  • Posted: 16 July 2007 10:24 PM

This months (september 2007) ??
What calendar are they using? Chinese?

Now that you’ve told me the conclusion, and I’d already reached it on my own, there’s no point reading the article :)
You should have put it in spoiler tags. :p

lol! :DI have a subscription so I get the september issue before the august issue gets to the stands in the US. I gave you the conclusion, because, your machine will probably be up and running before the september issue hits the stands.

Goos luck on your machine :)



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  • grimoire
  • Posted: 16 July 2007 11:12 PM

I don’t even see the point in having a September issue then. That means when it’s released in September, the ‘news’ in it will be 2 - 3 months old.
It’s all a big con so they can give a non-existent perk to subscribers.
What you’ve got there is the July issue, it’s just that they stick ‘September’ on it and call it your subscriber bonus ;)



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  • mookiemu
  • Posted: 17 July 2007 02:09 AM

I don’t even see the point in having a September issue then. That means when it’s released in September, the ‘news’ in it will be 2 - 3 months old.
It’s all a big con so they can give a non-existent perk to subscribers.
What you’ve got there is the July issue, it’s just that they stick ‘September’ on it and call it your subscriber bonus ;)

I know, it’s really silly.



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  • Jose R
  • Posted: 17 July 2007 07:23 AM

According the the updated FAQ page:

https://mudbox3d.com/faqs.html#5

“Is Mudbox 64 bit compatible?

... Mudbox 2.0, however, is designed to operate on and take advantage of 64 bit operating systems.

I’m guessing that 2.0 is still a 32bit app but able to access max memory allowable under 64bit for a 32bit program - 4gigs.  Much like ZBrush which is still a 32bit program, but 64bit compatible.

If so, there should be speed improvements.

As far as antivirus, I use Avast 64bit Home Edition which is free.  Firewall is whatever comes with the OS, plus the hardware firewall of my router (Apple airport).

I run XP64 on a quadcore with 6gigs.  Pushing high polycounts, ZBrush slows down, as well as 1.0 (trial).  I would rather these two programs be 64bit already…



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  • grimoire
  • Posted: 17 July 2007 08:28 AM

How many polys can you guys with quadcore/6-8 gigs of ram and a top video card push in mudbox before slowdowns?
I can get about 250k with ease. and my old system is 3 years old now.



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  • 2bytes
  • Posted: 17 July 2007 08:49 AM

I max out with 6million polys on a single mesh, but with hard drive streaming, I can have several objects in the scene that will total much more then that (i dont know the max yet)

comp:
Dual Opteron 270s
7800 Gtx
2gb Ram



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  • mookiemu
  • Posted: 17 July 2007 09:23 AM

my computer starts to slow down at 4 million. But I can go much higher before it affects my brushes. Rotating the model in the viewport after 4mil is very painful. If you can get up there you have to work as if you are using projectionmaster.

It’s very difficult to reach more than 6 million on a single mesh because of the exponential nature of the subdivision process. But I got to 13 million visible with multiple meshes on a test in another thread. Small brushes still worked smooth as butter even at 13mil.
http://www.rickymujica.com/post/polyTest/13mill_07.avi
Hiding meshes and streaming multiple meshes I was able to go well over 40 million as long as I didn’t show more than a couple of million at a time on the viewport. This was only as a test. It hasn’t been practical for me in the real world to go beyond 4mil.



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