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Usually when you see people sculpt a character from a sphere etc, you’re seeing someone take a shortcut because they dont intend to use that geometry. It usually is a concept sculpt, or an intermediate step to get a rough form, that they will base their actual model’s geometry on.
UV’s are very important. A great model looks BETTER with textures
yeah you will need maya, softimage 3dsmax or blender etc to create a still life image. Mudbox isnt really an output tool in terms of rendering. It’s a sculpting program. You build your scenes in a 3d animation program, and use mudbox to detail models to be used in that 3d animation program.
Author: A.Baroody
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