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Autodesk/Mudbox wish list
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  • Ash-Man
  • Posted: 07 August 2007 02:32 AM
  • Total Posts: 170
  • Joined: 24 January 2007 07:52 AM

I would like to invite all the users to submit their wish list, of all the little



aSh
http://www.PixelCG.com

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-Seamless material editor integration into Mudbox.

-Ability to texture meshes in viewport and see entire shader applied to mesh in viewport.

-Camera importing.

-Ability to rig meshes with multiple subdivision levels.

-Convert layers to morph targets that are triggered by bone rotations for complex deformations while animating. FOr bulge effects and complex neck deformations.

Just to start =]



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Intercompatible Layer system



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  • pezetko
  • Posted: 07 August 2007 03:52 AM

ok there are my wishlist: (I try to not include already mentioned whises):

- strong (object oriented) scripting api (python, C++) to be able to create own exporters/importers (so each firm can create one which suits their needs. SDK acces to windows (UI), mouse handles (position, mouse/tablet buttons and keys pressed), brushes presets, layers… give us possibility to create some handy worklfow tools and to customize mudbox to specific needs of each production.

- real time normal map preview

- mindblowing texture paint engine (hope chameleon engine will be one) (support for large bitmaps, support for layers (or better will be node composition of textures), blending modes like photoshop, posibility to write custom blending mode througt expression, texture support for brushes, painting multiple channels at same time (eg: bump, alfa, diffuse), clone, blur, sharpen, smudge and some other handy tools), support for vector graphic (easy generation of patersn, circles, polygon shapes),
- handle texture data like vectors, so you can adjust your UV (hope directly in Mudbox) and color information in texture layers adjust according to this changes (for little tweaking of UV layouts you we don’t need to redo all textures - big time saver)

- strong retopology tools (quick generating of points and polygons (NEX plugin for maya is nice example, or polygon drawing like in polyboost), sliding (snap to hires) -> (points, edges, polygons, also with falloff selection (defined by brush settings) -> topogun is nice example of usefull functions

- baking Ambient Occlusion (realtime AO) (to be able to on/off, and set quality settings)

- shaded wireframe display in viewport (options to set color and visibility/intensity of wires)

- spherical/radial symmetry sculpting (texture painting) (array like sculpting) e.g. you can sculpt multiple samples on tires or create spikes on spehres at same moment (possibility to set center (origin, object cener, custom coordinates), numbers of copies, distribution (x,y,z axies - possibility to toggle on multiple axis same time), random jitter)

- linear array brush (something like radial/spherical symmetry, but in line) sculpting in lines so you can quicky create clefts and others details (options for counts, center, distribution (also possibility to toggle on multiple axis at same time)

- skip throught subd levels (eg from first subd level directly to third and so on)

- 3d brushes / sculpt with meshes (meshes or part of mesh (chosen througt mask -> mask define alpha blend) used like brush (so you can easily sculpt studs, horns, scales and other 3d details (now it’s not possible with just 2d texture becouse lack of third dimension) Possibility to save this meshes with masks like brush

- tangent displacement (so you can repose (rotate (transpose), scale, move) part of your mesh and you don’t distort your sculpted hires details

- repose tools (something like transpose, or something smarter ;) curve, bone guidelines for posing (deform by bones, deform by curves). Possibility to save this “rigs” for more flexibility

- support space navigator (pilot) devicies

- tear offs menu like xsi (maya))

- tilt support for tablet (don’t know if it’s now working, but woudl be nice to have possibility to turn on/off function of shape deformation by pen tilt (eg shape of brush will deform dependence on pen tilt (e.g. if tilt is 30 degrees brush shape is elipse, when tilt is between 70-90 degree shape is circle and smooth (or custom curve based transition between this limits) -. it adds more feel like real culpting and faster and better control over sculpting.

- real-time shadows (soft shadows - sometimes it’s handy)

- mesh extraction so we can easily create cloths for example



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Give ver. 1.0 users a FREE upgrade to version 2.0!

If not, keep the upgrade rate at +/- 40%!

No integration with Max / Maya. Keep Mudbox standalone and simple!

That’s it!

ps: I am a Lightwave user.



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  • Eric N.
  • Posted: 07 August 2007 09:58 AM

I’m going to re-iterate some of my wishes from the Mudbox 2.0 thread.

1.  Hide/unhide system list similar to Max, while still being able to hide objects w/ the press of a single keyboard stroke.

2.  Camera importing:  Agreeing w/ Silva_spoon here.
a) Left view and bottom views!  There is a “Side view” in Mudbox, but it’s only a right view!

3.  Clone brush.  Clone spots from one side of a mesh, layer, or model to another.

4.  Pen (or Zbrush-Deco-equivalent) brush.  Imagine being able to paint perfect curves and straight lines a la PhotoShop.  Useful for masking and sculpting out bio-mechanical and in-organic shapes in an otherwise organic mesh.

5.  Ability to change/match poly ID’s w/ that of Max and Maya for morph/deforming meshes.

6.  Create poly selection sets based on UV’s.



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  • 2bytes
  • Posted: 07 August 2007 11:56 AM

in addition to the texture toolset, to be able to use those painting tools on layer masks (blur, smear, smudge, dodge, burn).

Be able to paint Spec and Bump maps.

Bake texture maps using multiple hi res objects onto a single low res object. (imagine baking rivets, bolts, and other tiny objects)

More functional move-rotate-scale tool set to manipulate components.

Be able to duplicate objects.

More choices of shaders to bake as textures.  Ambient Occlusion, Cavity (Z3), bumps, procedurals.



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this is a bit funny and sad in the same time… seing you guys so passioned about art in general and mudbox in particular.
no, i’m not a sadistyc freak but i want to tell you that’s not a very good idea to make a habbit of making wish-lists. it might work this time until skymatter raises to heaven. autodesk won’t give a sh*t about our wishes. they will continue to make money. simple as that. take a look on cgtalk and see maya’s users how are they “wellcoming” the “new” features in maya 2008.

we’re like ants shouting out loud to a hungry ogre who hears only big pray.

p.s. sry for being off-topic but couldn’t help myself



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  • Ash-Man
  • Posted: 07 August 2007 01:54 PM

this is a bit funny and sad in the same time… seing you guys so passioned about art in general and mudbox in particular.
no, i’m not a sadistyc freak but i want to tell you that’s not a very good idea to make a habbit of making wish-lists. it might work this time until skymatter raises to heaven. autodesk won’t give a sh*t about our wishes. they will continue to make money. simple as that. take a look on cgtalk and see maya’s users how are they “wellcoming” the “new” features in maya 2008.

we’re like ants shouting out loud to a hungry ogre who hears only big pray.

p.s. sry for being off-topic but couldn’t help myself

One can always try :o



aSh
http://www.PixelCG.com

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A free upgrade from ver 1 plz
Yeah that would be my wish.

_____________________

http://www.vladislav-ivanov.com



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this is a bit funny and sad in the same time… seing you guys so passioned about art in general and mudbox in particular.
no, i’m not a sadistyc freak but i want to tell you that’s not a very good idea to make a habbit of making wish-lists. it might work this time until skymatter raises to heaven. autodesk won’t give a sh*t about our wishes. they will continue to make money. simple as that. take a look on cgtalk and see maya’s users how are they “wellcoming” the “new” features in maya 2008.

we’re like ants shouting out loud to a hungry ogre who hears only big pray.

p.s. sry for being off-topic but couldn’t help myself

I disagree. Autodesk comes out to our studio here at Mad Doc every time they have a release. They show off the new features of the software and then ask questions to us developers as to what we think of the new features and what we would like to see in the future. Its funny because last year when they did, I told them that they should not try to compete with software like mudbox and zbrush. I suggested that they instead try to make their software packages work more easily with the sculpting programs. I never imagined they would just buy one!



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