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Hi!
I know that ngons are bad in mudbox but what I really need this to be coded into my script.
I know that when I export a model from mudbox into fbx format, it will include ngons. But in mudbox sdk there is no command like: “export_fbx(.. .. ..)” So I need to code this manually. I’m using fbx Sdk provided autodesk.
All the sdk example code in mudbox, just looks if the mesh is typetriangle or typeQuads. And export the ether Quads or Triangles. I’m not able find from SDK any help where I could see how many vertices each face has and what are their locations. Any help would be great here. Thanks.
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