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Thanks, for the reply. I realized I could answer my own question by exporting both a jpeg and a 16 bit half float exr and comparing them in nuke. And yes, they are the both gamma encoded. In fact I can’t see any difference whatsoever.
So I guess from this we conclude that mudbox is doing all of it’s texture painting in 8bbc? Do you know if that is correct?
Rendering in linear space is actually the *only* way get accurate lighting. So we do gamma correct all gamma encoded texture maps and use lens shaders in maya.
Author: corestudio
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