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How do you do this in Mudbox?
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  • Arathrax
  • Posted: 08 June 2011 07:51 AM
  • Total Posts: 10
  • Joined: 10 February 2008 07:23 PM

In Zb you can bring in a low poly model turn off smooth and subdivide a few times, then the model retains it shape once you turn on smooth and subdivide up to a nice highlevel. This is great as it still quads up nicely without resorting to edge loop modeling every corner, big time saver.

Yet in Mudbox 2012, I can’t find this option. Perhaps I’m missing a checkbox somewhere?



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  • oglu
  • Posted: 08 June 2011 08:03 AM

there is a optionbox to do that…
mesh --> add new subdivision level [#]



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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Perhaps, you’re misunderstanding me.

If you do a Mudbox subdivision of a basic cube (not the one in Mudbox, but one you create in Max/Maya) it turns into a doughball right?
Unless within Max/Maya you add quad edge loops at the corners of the cube to sustain the edges and redistribute the topology correctly.

However for Zbrush, if you do NOT add edgeloops in Max/Maya/etc, export out the cube; you can simply subdivide while turning off smoothing (SMT button)( for the first couple levels. Then you turn on smooth and get nice topology that still retains the original low poly shape as you add in your subdivision.

Does that make sense? And can you do that in Mudbox? Would be a big time saver.

Author: Arathrax

Replied: 08 June 2011 08:27 AM  
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  • oglu
  • Posted: 08 June 2011 08:52 AM

yes there is an optionbox for in the menue… take a look…



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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  • Arathrax
  • Posted: 08 June 2011 10:21 AM

Well Ive looked and I dont see it :(
See attached screen please.



Attachment Attachment
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little white box next to “add new subdivision level” click it.....



Take it or leave it

Replies: 1
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Ah thanks. Well I feel like a complete dumb&@&@ I just read that as a small scroll box. Whoops.

Author: Arathrax

Replied: 08 June 2011 10:33 AM