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Perhaps, you’re misunderstanding me.
If you do a Mudbox subdivision of a basic cube (not the one in Mudbox, but one you create in Max/Maya) it turns into a doughball right?
Unless within Max/Maya you add quad edge loops at the corners of the cube to sustain the edges and redistribute the topology correctly.
However for Zbrush, if you do NOT add edgeloops in Max/Maya/etc, export out the cube; you can simply subdivide while turning off smoothing (SMT button)( for the first couple levels. Then you turn on smooth and get nice topology that still retains the original low poly shape as you add in your subdivision.
Does that make sense? And can you do that in Mudbox? Would be a big time saver.
Author: Arathrax
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