Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
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  • rajah
  • Posted: 05 February 2012 08:03 PM
  • Total Posts: 6
  • Joined: 10 January 2012 08:24 PM

here i’m useing mudbox normal map output came with pixels i want to smooth output when i’m useing map, i ‘veing same problem with zbrush also ..... guys could plz help .....



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  • oglu
  • Posted: 05 February 2012 10:31 PM

clean it up in photoshop… thats the fastest way…

normalmap baking needs often handwork…
sometimes you have to combine two or more normalmaps to get a clean one…



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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