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Issue extracting normal maps
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  • Total Posts: 2
  • Joined: 22 January 2012 10:02 AM

When I extract a normal map (I made the model in Max, it’s a belt for a character) Mudbox is extracting like 400+ normal maps… Like, mapU1-V1, mapU1-V2 and so on and so on. My uvs are in the uv1 space… any idea whats going on??



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