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Mudbox help
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  • Total Posts: 7
  • Joined: 04 November 2009 07:30 AM

Hi, i got a little question. I just started with Mudbox but i stumble upon something
wich i cant seem to find the anwser too, maybe you guys can help me. I started with creating a monster head in Mudbox, but after a while ofcourse i also wanna do the body. Do you design the head and body seperate and then combine them, or different?



Replies: 0
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  • oglu
  • Posted: 04 November 2009 01:18 AM

depends on the monster…
if the monster has clothing or something to hide the seam its no problem to create the head seperately… but most of the time i create body and head together…

but if you like you can weld the head later onto the body…
create a new basemesh and bake a 32bit dispmap to bring the detail over..



Replies: 1
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thnx man:) So how do you weld a head to a body? is there maybe a tutorial so i can see it.

Author: Ultradialectics

Replied: 04 November 2009 02:19 AM  
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  • oglu
  • Posted: 04 November 2009 02:44 AM

you have to model a new basemseh in an external modeling app…
import the new basemesh (head and body welded) into a clean mud scene…
import the detailed head you sculpted before…
bake a 32bit dispmap between the new basemesh and the detailed head…
use the displace object with texture (dispmap) feature to bring the details to your new basemesh…



Replies: 1
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i see...hmm but it is not possible to create a new mesh in mudbox and ad the head?

Author: Ultradialectics

Replied: 04 November 2009 03:12 AM  
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  • oglu
  • Posted: 04 November 2009 03:18 AM

nope…



Replies: 2
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hmmm that kinda sucks. So i guess i just have to decide from start if i want a monster with legs or not;) or do the thing you explained me:)

Author: Ultradialectics

Replied: 04 November 2009 03:31 AM  
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hmmm that kinda sucks. So i guess i just have to decide from start if i want a monster with legs or not;) or do the thing you explained me:)

Author: Ultradialectics

Replied: 04 November 2009 03:45 AM  




   
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