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’MudWalker’ and ‘ReLight’ plugins for Mudbox 2010 are now available
LINK
As Mudbox 2010 is out to the sbscribers, both plugins are now live for download.
MudWalker supports the following applications:
Mudbox to Autodesk Softimage / XSI
*Mudbox to Autodesk 3ds Max 2010 design (FBX and OBJ)
*Mudbox to Autodesk 3ds Max 2010 (FBX and OBJ)
*Mudbox to Autodesk 3ds Max 2009 (FBX and OBJ)
*Mudbox to Autodesk Maya 2009 (FBX and OBJ)
*Mudbox to Autodesk Maya 2010 (FBX and OBJ)
Mudbox to Autodesk Softimage (FBX and OBJ)
Mudbox to Modo 401 (FBX and OBJ)
Nevercenter Silo 2 (OBJ)
Mudbox to Topogun
Headus UVLayout
Mudbox to Adobe After Effects
Mudbox to Adobe Photoshop CS4 64 bit
Mudbox to Adobe Photoshop CS4 32 bit
Mudbox to Adobe Photoshop CS3
Mudbox to Adobe Photoshop CS2
FBX Import to Mudbox 2010
OBJ Import to Mudbox 2010
*Works from both open and closed version’s of the applications.
MudWalker Support Forum Link
MudWalker is free to all artist and companies with less than 5 artists of any type. Please direct all support queries to the link above.
Enjoy
Wayne…
http://www.MudboxHub.com Independant Mudbox User Forum
http://www.DashDotSlash.net - personal site
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Thanks Wayne!! u are awesome!
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Any chance we will see this work with Houdini any time soon?
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The_End 13 August 2009 02:05 AM
Any chance we will see this work with Houdini any time soon?
With the right basic info..anything is possible. Right now I’ve added programs I either own or have access to.
Wayne…
http://www.MudboxHub.com Independant Mudbox User Forum
http://www.DashDotSlash.net - personal site
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just downloaded the plugin and trying to use it.
i dont find the options in 3ds max though?
i would imageine i wold have to install a scriopt or customize the user interface?
also max 2010 doe snot open when i click to export to it?
could it be UAC?
thanks Wayne.
visit http://www.wickedresin.com/shop/pc/viewcontent.asp?idpage=5
to see what 3d printing can do for you.
Core i7
Vista 64
24 gigs of RAM
Quadro 5600
3dsMax2012
Mudbox 2012
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nevermind.
i did not see the readme file.
:D
visit http://www.wickedresin.com/shop/pc/viewcontent.asp?idpage=5
to see what 3d printing can do for you.
Core i7
Vista 64
24 gigs of RAM
Quadro 5600
3dsMax2012
Mudbox 2012
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well its still not working.
even after script installation in 3ds max.
i get an error that says.
“no scale function for undefined”
and it showas this in the maxscript window.
“max select all
scale $ [2.54,2.54,2.54]”
for both fbx scale compensation and regular fbx import
max also does not start when mudbox says “starting 3ds max” it just never does anything.
visit http://www.wickedresin.com/shop/pc/viewcontent.asp?idpage=5
to see what 3d printing can do for you.
Core i7
Vista 64
24 gigs of RAM
Quadro 5600
3dsMax2012
Mudbox 2012
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ok I figured it out.
you have turn user account control off or the plugin wont work.
it wont start max if user account control is on.
but the fbx importer if you have max already open does not work.
this is what it says in the log.
EXPORTER- ready to start import
Call to KFbxImporter::Initialize() failed.
Error returned: Corrupted or invalid file.
EXPORTER- merging scene
EXPORTER- Materials Added
EXPORTER- Adding Geometries
EXPORTER- Deleting importer
EXPORTER- delete pImporter;
EXPORTER- pImporter = 0;
visit http://www.wickedresin.com/shop/pc/viewcontent.asp?idpage=5
to see what 3d printing can do for you.
Core i7
Vista 64
24 gigs of RAM
Quadro 5600
3dsMax2012
Mudbox 2012
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a3dcreator 13 August 2009 02:11 PM
ok I figured it out.
you have turn user account control off or the plugin wont work.
it wont start max if user account control is on.
but the fbx importer if you have max already open does not work.
Do you have the latest FBX plugin installed? (It is needed for all mudbox 2010 FBX suport as well as MudWalker.) Which version of max are you using and are you using a default install path?
Wayne…
http://www.MudboxHub.com Independant Mudbox User Forum
http://www.DashDotSlash.net - personal site
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i have the latest FBX plugin.
i have both max 2009 and 2010
yes im using the default paths.
C:/blah
it works if it starts 3ds max.
but none of the other options work.
i also noticed.
if i create a box in max.
and use the fbxexport button. i would expect it to export an fbx to mudboxtemp folder right?
i dont think its doing it.
i checked the folder
visit http://www.wickedresin.com/shop/pc/viewcontent.asp?idpage=5
to see what 3d printing can do for you.
Core i7
Vista 64
24 gigs of RAM
Quadro 5600
3dsMax2012
Mudbox 2012
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looking further into this i think ive figured out that the “te;mp%” folder in the fbx importer script is not working correctly. or is not being updated.
i changed it to the correct path and ran it in maxscript and it worked.
so i changed the paths in the scripts called
fbx importer.ms
fbx exporter.ms
obj.importer.ms
obj.exporter.ms
and now all works the way its intended.
let me know if i should not do this.
thanks Wayne. loving the tool now.
visit http://www.wickedresin.com/shop/pc/viewcontent.asp?idpage=5
to see what 3d printing can do for you.
Core i7
Vista 64
24 gigs of RAM
Quadro 5600
3dsMax2012
Mudbox 2012
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