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Strange Map Extract Error Message: Too many extraordinary vertices per face, The Mesh must be subdivided once
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  • Total Posts: 332
  • Joined: 17 December 2006 08:02 PM

I’m trying to extract a displacement map and I’m getting this error.

“Too many extraordinary vertices per face, The Mesh must be subdivided once (Face:5459)”

I’ve never seen this error before when extracting maps. The mesh’s uvs seem to cause it. For example if I use the create UV command in mudbox on the base level, the error goes away.

My coordinates look fine though, so I’m not really sure where the error is or what this error message means.



Replies: 1
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it was something with the uvs… although they looked fine. I cut the object up differently, now I can extract.

Author: A.Baroody

Replied: 23 June 2011 04:23 AM