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Troubleshooting and Bugs
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  • Location: Durham, England
  • Total Posts: 832
  • Joined: 27 August 2006 06:07 PM

Notice:

I’ve been asked to inform you all that in future all bugs and suspected bugs are to be posted in this thread as some are getting pushed onto page 2 etc and may get missed.  This will make it easier to track and help with all bugs users may experience or be unsure about, and so that no one fails to get an answer about a bug, problem or suspected bug. 

Please clearly state your bug or problem , your hardware setup and OS and any relevant details as this will help you to get any problems dealt with faster.

Wayne…



http://www.MudboxHub.com Independant Mudbox User Forum

http://www.DashDotSlash.net - personal site

Replies: 3
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(deleted so I can put it where it belongs)

Author: waltj

Replied: 03 August 2011 04:32 AM  
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When I use mudbox I cant move the screen, The screen only pivots around a certain point (for ex: the feet of a person).  I am not able to view the other parts of the object unless I am zoomed far out.

Computer:  HP AMD Athlon motherboard, pentium 64 dual core cpu 4GB RAM
OS: Windows 7
Video card:  NVidia 9800

Author: FatCowKiller

Replied: 21 December 2012 12:04 PM  
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When I use mudbox I cant move the screen, The screen only pivots around a certain point (for ex: the feet of a person).  I am not able to view the other parts of the object unless I am zoomed far out.

Computer:  HP AMD Athlon 64 dual core 4GB RAM
OS: Windows 7
Video card:  NVidia 9800

Author: FatCowKiller

Replied: 21 December 2012 12:06 PM  
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  • ndog
  • Posted: 23 October 2008 05:14 PM

I’m pretty sure this isn’t a bug but it’s driving me crazy and I need to know if it’s a software, computer or cockpit issue.

I created a mesh in XSI and when I try to paint a bump map on it the brush strength behaves as if it is set to max but the same brush and settings paints just fine on a Mudbox 2009 created mesh.  I’ve attached a screen shot showing the problem.

Does anyone have any idea what’s going on or how to fix it or workaround it?

computer: HP AMD Athlon 64 X2 3GB RAM
OS : XP Pro
video card:  NVidia 9800
Wacom Intuos 3



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Replies: 1
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Im getting the same issue and also it lags when I reached over 300,000 polys. I realized mudbox 2009 works better in my PC than 2011.  I’ve been testing all kind of mesh ( including mudbox meshes) the whole 3 days trying to figure out if its my PC or mudbox 2011.  I tried other similar programs such Zbrush4 and its works perfectly fine with high poly

Can anyone tell me wht could be the problem?  And Yes my Graphic card is updated and I dont get any messg for that anymore when starting mudbox.

Author: Yahir_22

Replied: 19 October 2010 12:01 PM  
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Did you assign a unique shader to each object? And change the bump strength perhaps for one material?



Replies: 0
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Could you tell us if you scaled the object or transformed it before painting?



Replies: 0
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  • ndog
  • Posted: 23 October 2008 08:19 PM

Yes, the model was scaled. When I imported it into MB it came in so small compared to a MB head that I scaled it up from within Mudbox.

I just tried it again without scaling and the brush painting appears to behave, then I scaled it up in MB and the brush problem comes back.

I’ll scale models before bringing them into MB, this is a workaround I can live with.

Thanks



Replies: 0
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  • dburdick
  • Posted: 25 October 2008 10:29 AM

Potential Bug:  Painting does not cover all areas of mesh

Here’s a link to the source MB scene file:

http://www.skinvue.net/Mudbox/MudPaintBug.zip



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Replies: 0
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  • dburdick
  • Posted: 25 October 2008 12:08 PM

Possible Bug:  Tiling Stencils don’t work in Paint Projection Mode

When using Projection Paint, tiling the stencil does not work.  It only allows you paint over the single tile of the original stencil.



Replies: 0
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dburdick 25 October 2008 01:29 PM

Potential Bug:  Painting does not cover all areas of mesh

The problem was your UV’s.  They were simply too close to the edges of the tile (I always leave a 2-4pixel gap between each island and also the edges of the tile.) There were a couple of other minor UV problems as well but those were not the cause.  Also your mesh is a bit tiny to be frank, So I’ve included a image to show the difference in scale between the default human base fro mudbox and yours.  This has a very big effect on how mudbox operates...so scale it up a fair whack , export the obj back out and then reimport things again and this will solve the size issue.  If you dont scale it up the sculpting brushes may well seem hyper sensitive and way too over blown.

Hope that helps.

Wayne…



http://www.MudboxHub.com Independant Mudbox User Forum

http://www.DashDotSlash.net - personal site

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Replies: 0
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  • per128
  • Posted: 25 October 2008 02:33 PM

Hi there.
Here are a couple of bugs.

Selection won’t work
Goes for all kinds, even select-all and is object-specific. The workaround I have found is to drop and then go up one subd level, or to add a new level. After doing so, selection will work fine again for that object. This happens very frequently. I can still sculpt those meshes, just not perform selections on them. I have a feeling it might be objects I don’t modify in mudbox but are static subdivided parts of the scene like armor pieces and such.

“Unfreeze all” critical problem
XP32: I get an “An unknown error has occured...” message, and can continue working on the model
XP64: Unfreeze crashes mudbox like in the screenshot below.

EDIT: Invert freeze crashes on XP32, same as in the screenshot

This happens regardless of whether anything was frozen to start with. This doesn’t happen when I load a clean scene with the mudbox head model.

Let me know where, and I’ll send you a file that illustrates both problems.

System specs
XP32 SP 2 / XP64 SP2 (Recent install, very stable)
Intel Core 2 Duo E6600 2.4GHz
4GB
GF 8600GTS 256MB



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Replies: 0
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If the Active brush stamp image file is removed, mudbox crashes on startup. not a major one but something you might want to look into nonetheless.

win xp 32
athlon x2 5200+
8800 gts 640mb



Replies: 0
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  • dburdick
  • Posted: 26 October 2008 01:06 PM

DarthWayne 25 October 2008 04:36 PM
dburdick 25 October 2008 01:29 PM
Potential Bug:  Painting does not cover all areas of mesh

The problem was your UV’s.  They were simply too close to the edges of the tile (I always leave a 2-4pixel gap between each island and also the edges of the tile.) There were a couple of other minor UV problems as well but those were not the cause.  Also your mesh is a bit tiny to be frank, So I’ve included a image to show the difference in scale between the default human base fro mudbox and yours.  This has a very big effect on how mudbox operates...so scale it up a fair whack , export the obj back out and then reimport things again and this will solve the size issue.  If you dont scale it up the sculpting brushes may well seem hyper sensitive and way too over blown.

Hope that helps.

Wayne...

Thanks Wayne.  Yes that helps a lot.  I re-watched your excellent stater videos and indeed the model I’m using (DAZ V4) is very. very small.  After scaling this up by 100x, the problem went away.



Replies: 1
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thanks for info

Author: Loopivser

Replied: 04 May 2011 09:42 PM  
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