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Troubleshooting and Bugs
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  • dburdick
  • Posted: 26 October 2008 04:11 PM

The problem I have with the re-scaling UV’s to provide enough “bleed” room is that the maps I am working on are for a standard Poser character I’m creating.  If I change the UV scaling to fix the bleed problem, then my new maps won’t fit the standard Poser character.  I would have to resize them.  I still think that this is a bug that needs to fixed.  As long as the UV’s are within the tile, it shouldn’t cause problems such as this.



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  • ulukai
  • Posted: 27 October 2008 04:21 PM

Two submeshes in one mesh will crash Mudbox2009 when mirroring an probably flipping too. Same when tangent symetry is turned on.
It’s probably logical that this can’t work (symetry is initialized only on one of the submeshes).
Solution would be if we could initialize symetry on every submesh and get warning message when not all submeshes would have symetry initialized. Another solution would be to show the user warning message on import of object with submeshes and disable tangent sculpting and mirroring/fliping.



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I’ve two errors I would like to report.

1: Random crashes when opening new scenes and files
- I’ve got no idea what is causing this, it’s random.

2: Layers disappearing and crashing when deleting an existing layer.
- start a new scene with mudbox object or create something > create layers > subdivide > sculpt a bit > try to delete layer > error!

I’m using the 64 bit trial version. I’ve already send a dozen error messages to autodesk.
More info:

OPERATING SYSTEM
Name: Microsoft® Windows Vista™ Business
Service Pack: 1.0
Architecture: 64-bit
Total Physical Memory: 8189 MB
Total Virtual Memory: 8388607 MB

PROCESSOR
Number of Processors: 1
Logical Processors: 4
Manufacturer: GenuineIntel
Name: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz
Number of Cores: 4
Max Core Speed: 2400 MHz

VIDEO
Card Name: NVIDIA GeForce 9800 GTX
Memory: 512 MB
Driver Name: nvd3dum,nvd3dumx.dll,nvwgf2um, nvwgf2umx.dll
Driver Version: 7.15.11.7474
Video Mode: 1680 x 1050 x 4294967296 colors



Replies: 0
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  • Skylark3
  • Posted: 31 October 2008 07:01 PM

I’m finding the contrast brush works erratically when set to inverse. Initially I can use it to reduce the contrast on a sculpted layer but sooner or later during a modelling session it will switch to standard ‘increase contrast’ mode and the inverse switch will have no effect. I’ve been using the standard head mesh.



Replies: 0
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  • Jhonus
  • Posted: 01 November 2008 05:43 PM

This bug might be a bit obscure, but I’ve been having a recurring crash where my nvidia opengl drivers fail. This crashes mudbox and i lose all unsaved work. This only occurs after an hour or so of work.

The first error says my opengl drivers have failed, Mudbox viewport goes black and stops responding. Viewport comes back grey - app still not responding, wait about five mins and get this error:

“The NVIDIA OpenGL Driver encountered an unrecoverable and must close this application. Error 13”.

Setup:
Vista home prem x64
4gigs ram
intel core duo 3ghz
geforce 8600GT 256mb - driver 7.15.11.7813

just trying new video card drivers



Replies: 0
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  • HAL88
  • Posted: 03 November 2008 07:31 PM

just curious about an issue I keep having,

basically the human body and head stuff in mudbox which you can play with when it starts up when I want to sculpt (which I did) I can go up to like 6-7 divisions levels and works more then fine (managed to get 1.5 million poly detail onto 16,000 ^_^ with normal map ) , but it worked when I exported the human character thats available in mudbox 2009 into max and put the normal map on.

When I bring in my own characters one is a modelled body with neck another is a modelled head, the division levels only goes up to level 1 and then crashes if you go higher , so I am just puzzled about what is causing this, because at first figured was my memory but my laptop managed to handle 2million polygon model when I was playing around with the head in mudbox 2009.
Also I had a 8 thousand poly model which managed to go up bout 4 divisions worked fine but when I exported the normal map mudbox 2009 said some error with it and failed making the normal map.

2.50 GHz Processor

AMD Turion 64 technoloy

Windows XP Latest SP

2GB of Ram

Nvidia GeForce Go 7900



Replies: 0
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  • akmil83
  • Posted: 04 November 2008 09:02 AM

I don’t see nothing in perspective view....just black screen
In Log file I find this message:
“Framebuffer incomplete:Missing dimensions”

Look at attached image.



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Hello akmil83,
I’m really surprised no-one has replied you, in the time which you posted.
Just to say I’m having the same problem myself.
But in my case I am using a Hp pavilion dv 6000 laptop. With Vista sp2 Home edition.

However this hasn’t been a problem with using Maya 2009 and 3ds Max 2010
Can’t understand why it is now with Mudbox 2010..
Which version of mudbox are you using?…

Author: Ofayon

Replied: 15 September 2009 11:00 AM  
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I installed the demo on my new vista 64 bit system, and all the viewport filters are screwed up. When I turn one on (doesn’t matter which) the viewport is sized down and black bars on the top and side appear, the filters then are corrupted. Turning them off resolves the problem.
I know this probably has got something to do with my graphicscard and/or drivers.

My rig:

Core 2 Quad 9450
4 gig ram
Nvidia 8800 gt 512 mb
Latest drivers from nvidia are used.



Replies: 1
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I have exactly the same problem, but mine is a 32bit installation.
Looks to me that it is a DirectX problem. I dont have maya installed on same computer.

OS is win XP professional SP3
core 2
2GB
Intel(R) Graphics Media Accelerator

Author: adri80386

Replied: 09 September 2009 10:55 AM  
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This isn’t really a big bug, but ‘Toggle Wireframe’ does not change the checkbox status in the menu when called via the hotkey. The Wireframe checkbox in the menu does not tell if Wireframe is on or off.



Replies: 0
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When symmetry is on, the local focus randomly jumps between the intended location and the mirrored one. Is that a bug or am I missing something?



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