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Autodesk Media & Entertainment User Community
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Autodesk® 3ds Max®
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Autodesk® Maya®
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Autodesk® Softimage®
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Autodesk® MotionBuilder®
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Autodesk® Mudbox™
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Autodesk® ImageModeler™
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Autodesk® Sketchbook® Pro
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Autodesk® Smoke on Mac®
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have you reported these bug..?
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Not yet, I figured I would try here first and then try that/talk to tech support.
Huzzah! If you delete the mudbox folder found in your Documents folder it removes the path information and works!
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don’t know if this is a bug, or it is normal
when i hidden part of object and want to work on the other part, when leveling up/down the hidden part will be unhided !
any suggestion?
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Hi,
I am having trouble painting inside my model.
“Show Both Sides” works while sculpting but as soon as I tried to paint a texture on the inside the Show Both Sides feature stops working.
Also of note is that while I was sculpting from the inside of the model the sculpt tools did the opposite to what they normally do on the outside of the model (Push is pull and Pull is Push etc). I can live with the inverse sculpting but the not being able to paint is going to drive me insane.
Has anyone got a solution to this? I really need to get this working for a large contract job I am working on.
Cheers :-)
System:
Mudbox 2009 Service Pack 2
2x Quad Core Xeon 2.50GHz
16GB RAM
Vista 64 Service Pack 1
Nvidia GTX 280
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My suggestion would be to export your model out of Mudbox. Then reverse the face normals in another modeling package and reimport your model back into Mudbox and then paint on that model. You have to fake Mudbox into thinking that it is painting on the outside of the model when it is really painting on the inside of the model. If you are more interested in the inside than the outside then just reverse the face normals.
Just out of curiosity.. Why can’t you just paint on the outside of the model?
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cushwa 10 March 2009 03:09 PM
My suggestion would be to export your model out of Mudbox. Then reverse the face normals in another modeling package and reimport your model back into Mudbox and then paint on that model. You have to fake Mudbox into thinking that it is painting on the outside of the model when it is really painting on the inside of the model. If you are more interested in the inside than the outside then just reverse the face normals.
Just out of curiosity.. Why can’t you just paint on the outside of the model?
Hey Cushwa,
I agree that flipping the models normals and re-importing it would be one way to get around this problem but unfortunately not all my model is internal and if I flip the normals I will end up with the same problem with the exterior faces.
Cheers :-)
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Is anyone else getting the Nvidia OpenGL error 13?
I have had it twice this week already using the latest Nvidia drivers and Mudbox SP2.
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3DRocket 11 March 2009 09:34 AM
Hey Cushwa,
I agree that flipping the models normals and re-importing it would be one way to get around this problem but unfortunately not all my model is internal and if I flip the normals I will end up with the same problem with the exterior faces.
Cheers :-)
Then you need to make your model two sided by giving it a slight thickness.
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I have also had a “OpenGL error 13” a number of times. But I just figured out that my object was tiny (maya scale), and all brushes were acting weird. SInce scaling my object up 100x of haven’t got a crash so far. Mudbox should warn you if your object is super tiny, because I was confused for a while because my brushes were ineffective. Mudbox should also have a Maya scale setting. So it automatically scales your meshes up on import, and scales them down on export
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Okay after one day I am still getting “OpenGL error 13”, it must have occurred about 5 times today! I have a Geforce 9800GTX with latest drivers
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