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I’ve actually run into this too lately… in softimage though.
I exported a door structure, only to find out later after sculpting and texturing, it had moved when importing it due to the pivots not being 0 0 0. Not many doors are at 0 0 0 in 3d :) I had to move it back into position. Its not an ideal solution really. I can understand why exporting obj would 0 out the pivot, but “send to mudbox” should keep the relationship perfect. It unfortunately did not.
I guess the solution like you said is to make sure all your object’s pivots are 0 0 0 before sending to mudbox, even if the object itself is not 0 0 0.
Author: A.Baroody
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