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Updating textures in current scene problems (Mudbox to 3smax)
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  • riphoff
  • Posted: 23 August 2011 04:24 AM
  • Total Posts: 6
  • Joined: 06 November 2006 07:05 AM

Hye, im using 3dsmax 2012 & mudbox 2012, & the problem is when after im texturing the scene (mudbox) i want to updating textures in current scene features to 3dsmax, the problem is my mesh always repositiong or scaled down etc. everytime i had to always realign (affect object only) the pivot to correct positions or rescale back.i tried to matched the units setup on max & still the problem occur. any solutions for this? fyi im only do texturing part by part because i cant texturing the whole model on mudbox at once because of its to heavy for my pc. Thank you.

UPDATE 1
ok i found the main culprit is - the pivot. the stubborn pivot keeps retain its old position which is not center with the objects when im updating..Now struggling to find solutions for this stubborn pivot

UPDATE 2
Ok i found the solution.make sure reset your pivot back to its original positions.(aka Reset Pivot)but the ugly thing is the original usually not centered, but its ok for me since i just want to do just the texture job.after texturing we can set the pivot center to object back again. if got another solutions feel free to reply this thread ok .Thank you.



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If you’re just working on the textures, i wouldn’t bother to re-import the file to Max at all. You only need the texture files saved out from Mudbox.



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I’ve actually run into this too lately… in softimage though.

I exported a door structure, only to find out later after sculpting and texturing, it had moved when importing it due to the pivots not being 0 0 0. Not many doors are at 0 0 0 in 3d :) I had to move it back into position. Its not an ideal solution really. I can understand why exporting obj would 0 out the pivot, but “send to mudbox” should keep the relationship perfect. It unfortunately did not.

I guess the solution like you said is to make sure all your object’s pivots are 0 0 0 before sending to mudbox, even if the object itself is not 0 0 0.

Author: A.Baroody

Replied: 24 August 2011 02:27 PM