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Autodesk Media & Entertainment User Community
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| Vray in Mudbox, your thoughts
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What do you think of vray in mudbox, a viable solution?, Imagine a rt version using the gpu to produce final renders straight from mudbox :)
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Makes no sense to me… If i like to use it i open up maya or max… Dont waste dev time for it…
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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Yeah, when you waste time sending to maya and setup the scene, zbrush does a bpr, keep in mind that mudbox isn’t capabable of producing high quality renders.
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mudbox should focus on detailing and sculpting… nothing else…
you would loose to much time to develop decent shading and lighting tools…
those time should be spent on more important things like retopo and mesh creation…
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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What are you talking about...? wasting time doing decent shading? thanks to that kind of mentality, we still have those those lousy opengl materials…
I hope in future mudbox versions to sculpt with advanced materials that help me to see what i’m doing, and a decent rendering inside mudbox is not a luxury, it both helps client and the artist to better visualize the work.
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im not talking about the user im talking about the autodesk development team…
coding such features would waste time for other more needed stuff…
if all the other things are in place i would like to see a render engine…
but thats a long way to go…
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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hi guy...... i thought u ‘veing lot of knowledge on mudbox, congrats:::
i’m ‘ve one problem with mudbox could plz help me
i creat normal map in mudbox, that map using in 3ds max but output render came with pexles how to fix the probleam?? and how texture velvet cloth in 3ds max?? could plz help me??
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i need more information about bake settings and some screenshots…
and please create a new thread…
Author: oglu
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| Replied: 18 January 2012 09:10 PM
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From an Artist perspective I can see why is good to have a in-render engine. A lot of people have requested this even for Zbrush before they came up with the BPR.
The main benefit of course you won’t need to leave Mudbox and do any retopo work. But think about it, Zbrush have retopo tools, which one can fully optimize their high poly mesh into a low poly count mesh and that plays big in system resources. To set the priorities right, I think retopo tools should come right away in 2013. We can’t keep delaying this fundamental tool.
Then yes, in due time, a proper engine in mudbox could definitely be a high selling point.
my 2 cents.
http://www.mduque.com
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I can think of hundreds of features I would rather see before Vray. :)
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The_White_Rabbit it would be completely be up to chaos group to make vray for mudbox so go request on their forums, it would be their choice not autodesk or mudbox dev teams choice. its really not an important feature. bpr in zbrush is great for people who use only zbrush alone to create illustrations but in a production enviroment such as film/games its another almost useless feature.
3Ds Max 2012+Sp2 +SAP, Vray 2.2, Photoshop CS5.1
OS - Windows 7 Pro x64 Sp1
sys1: i7 2600k (OC to 4.2GHz), 16GB 1600mhz DDR3 Ram, MSI GTX 580 (3GB) (295.51), OCZ vertex 2 120GB SSD, Wacom Intuos 3
sys2: i7 2600k (OC to 4.2GHz), 16GB 1600mhz DDR3 Ram, MSI GTX 560 (1GB) (295.51), wacom bamboo
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