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Displacement Map Problem
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  • Querorz
  • Posted: 29 April 2012 10:06 AM
  • Total Posts: 7
  • Joined: 05 October 2010 05:04 PM

Hi Guys.

I am a beginner. I have 2 questions.

1-I sculpt an object but when i extract displacement map, the map is so much lighter than what i sculpted. Look at my example below. Even though i sculpted very deep holes, the map looks gray and no black spots at all.

sp8u1v1g229056.png

2- I want my box’s edges to look like this and i create a simple box in 3ds Max. Then i send it to Mudbox. And sculpt it like in the photo and i extract a displacement map. But when i render it it doesn’t look any good. What is the solution to make edges like this? I need a real help about that or i will lose my mind. TY

30042012000637.jpg



Replies: 0
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  • oglu
  • Posted: 01 May 2012 01:02 AM

you could test the dispmap… if the displaced object looks like the original everything is fine…

import your level0 into a new mudbox scene…
subdivide it up to the same polycount as your highress was…
displace the object with your dispmap… maps --> sculpt using map

to get good looking displacement its best to have an even distributed quad mesh as base…
http://www.brameulaers.com/tutor...eneric_wall_tutorial.html



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

Replies: 1
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hi guys? i have one questinsi make to want a digital box so plz help me how is possible?

http://www.amazon.com/Pie-Recipes-Scratch-Scrumptious-ebook/dp/B008P1HMRK/

Author: Josh Dezike

Replied: 16 August 2012 11:30 PM