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Hi Guys.
I am a beginner. I have 2 questions.
1-I sculpt an object but when i extract displacement map, the map is so much lighter than what i sculpted. Look at my example below. Even though i sculpted very deep holes, the map looks gray and no black spots at all.

2- I want my box’s edges to look like this and i create a simple box in 3ds Max. Then i send it to Mudbox. And sculpt it like in the photo and i extract a displacement map. But when i render it it doesn’t look any good. What is the solution to make edges like this? I need a real help about that or i will lose my mind. TY

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you could test the dispmap… if the displaced object looks like the original everything is fine…
import your level0 into a new mudbox scene…
subdivide it up to the same polycount as your highress was…
displace the object with your dispmap… maps --> sculpt using map
to get good looking displacement its best to have an even distributed quad mesh as base…
http://www.brameulaers.com/tutor...eneric_wall_tutorial.html
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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