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Well First off,
LOOKING FOR ANSWERS!
if you cannot be helpful, please dont post!
in response to “Bradjames” comments, are you using MAYA 7.0 or 8.0, or both cous I know you have a couple more steps to do with 7.0 cous of the 32bit issue that 8 can solve inside MAYA itself, ide be interested in your findings??
Secondly, if it has been a breese for you, then please shed some light to the others here. I have read countless threads on the Help page and others from other forums, where there have been countless things that needed answered or not going right. If you have all the answers to the work flow I stated above with just a simple sphere, then by all means please post your findings to this rubix cube delema that seems to keep evading me and others.
It seems like with all that ive read that I am missing a few steps for some reason and would love for someone to clarify it without my own personal problems effecting everyone elses. With that said, its this simple and since you got the answers, or if anyone does, please post here:
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Please create a Poly sphere in MAYA with a scale of 1 1 1. (I say this cous I know there is an issue with the scale feature between the 2 programs, and in order for MUDBOX tools to best be used accordingly you may have to scale by 150, please write your findings with this issue too, and if that is even neccessary) Import to Mudbox and start detailing the spere into a character. Then please write down your settings with creating your displacement map, and from there, please write down your mental ray settings with newly created displacement map from mudbox so that others may see these findings rendered out in MR.
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I have yet to do this same workflow from MAYA to Mudbox back to MAYA, where the original maya sphere that got imported and detailed in Mudbox then back into MAYA was almost perfect as what I had created in MUDBOX. The closest thing I got was if I exported to high level res mesh from MUDBOX as geometry and then render in MAYA. ..If the renders on this site use that workflow then we have big problems here because majority of us use models to animate, not to create a pretty non animatable object.
I know this is not the case, so if you or anyone who has the perfect workflow for MAYA, please write down your finding here so other do not have to search a ton of pages and other forums to find one key sentence, that would be great.....
and please, for now, a work flow with a sphere would be great, and next even a workflow with a low res poly character as well. Thanks!!!!
SEL
as soon as I get my answers and workflow done, I will myself create a highly detailed tutorial for those that still have questions when this is all said and done.....
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