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Here’s a tutorial on how to import a mesh from 3dsmax to mudbox 2009 and then back again to 3dsmax, and how to use the displacement map using a number of methods and renderers.
http://www.neilblevins.com/cg_education/mudbox2_max/mudbox2_max.htm
- Neil
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Thanks for the update Neil. Great stuff. Thanks!
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Thank you Neil. Awesome!
http://www.mduque.com
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That should be a sticky :)
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When using an 8bit or 16bit image, Under Special Purpose Maps, set your Displacement Value to whatever the difference between your two range values were.
What if I am given values -8,5 and 8,5? I cant enter 17 in Displacement Value, 10 is max.
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