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Hi!
got a problem… i’m on 2009 on a mac. I get the “// Error: File not found: disp.bmp” when launch the mel… where i put the icons folder on a mac???…
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I dont think MAC read bmp files
you can convert them to xpm
aSh
http://www.pixelcg.com/blog
http://www.pixelcg.com/tutorials
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Hey Ash-Man!
Thanks a million my friend for your really cool script… Its a true life saver!
You Rock!
If you have the time, would you care to explain (in very few words) what the two Average nodes + Luminance node do excactly ?
Is it like a custom tone mapper?
It works so smoothly…
Thanks again! :)
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leoni_kou 09 April 2009 08:43 PM
Hey Ash-Man!
Thanks a million my friend for your really cool script… Its a true life saver!
You Rock!
If you have the time, would you care to explain (in very few words) what the two Average nodes + Luminance node do excactly ?
Is it like a custom tone mapper?
It works so smoothly…
Thanks again! :)
Glad that you liked it :)
as for the 2 nodes, I found a limitation in Maya, that in some cases it will put a cap in the displacment if it hasa multi tile UV
to avoid it, I needed to somehow to “hold” that alpha and then pass it again
aSh
http://www.pixelcg.com/blog
http://www.pixelcg.com/tutorials
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hi ash man…
why are the objects turning black (in shaded mode) if i assign a diffuse texture with your script..?
any ideas..?
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oglu 13 August 2009 12:28 PM
hi ash man…
why are the objects turning black (in shaded mode) if i assign a diffuse texture with your script..?
any ideas..?
Did you use AO as well, or just color?
Is the color map size bigger than 1024*1024 ?
Is it just a matter of display? , in other words it will still render
aSh
http://www.pixelcg.com/blog
http://www.pixelcg.com/tutorials
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oglu 13 August 2009 12:28 PM
hi ash man…
why are the objects turning black (in shaded mode) if i assign a diffuse texture with your script..?
any ideas..?
Did you use AO as well, or just color?
Is the color map size bigger than 1024*1024 ?
Is it just a matter of display? , in other words it will still render
aSh
http://www.pixelcg.com/blog
http://www.pixelcg.com/tutorials
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in texture mode all is fine… and the render also…
only diffuse no ao…
i use only one texture… no uv tiles…
if i build the same blinn shader from hand, the cube looks like expected…
strange…
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hummm
can I look at it?
textue file
you can email it to me directly
thanks
aSh
http://www.pixelcg.com/blog
http://www.pixelcg.com/tutorials
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