Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Mudbox™ / My Tips, Tutorials, Workflows / Nvidia normal mapper
  RSS 2.0 ATOM  

Nvidia normal mapper
Rate this thread
 
7341
 
Permlink of this thread  
avatar
  • grinch64
  • Posted: 13 April 2007 04:32 PM
  • Total Posts: 100
  • Joined: 07 November 2006 11:07 AM

I notice at other forums and here, peolple are using “Xnormal” mapper.

I have discovered a Normal mapper by Nvidia called “Melody”, I havent experimented with normal mapping yet, so cannot advise, however it maybe usefull.  Also some very interesting developer tools “.fxcomposer” for shader developers, and the “opengl sdk” 9.5 may be of interest to some.

cheers

http://developer.nvidia.com/object/melody_home.html



Replies: 0
avatar
  • cedrico
  • Posted: 16 April 2007 09:58 PM

This is a very useful link, thx a bunch man
I’ll try it out soonish and give you my feedback



Replies: 0