|
I exported a default cube from Mudbox and then imported it into Maya. I found that if I scaled a default poly cube in Maya to 1500 that it matched the default cube that was imported from MB.
So if anyone is confused about the scale in Maya just scale a poly cube to 1500 and that will give you a idea of the scale once the model is in Mudbox. (That is if you want to stay in the default ranges of Mudbox.)
|
|
|
|
Good idea!
Modo objects needs to be scaled 15’000% to match Mudbox size.
|
|
|
|
ah ran into that with modo ... very good to know thanks guys.
P
|
|
|
|
what uints are you using in maya.. default cm?
does it also happen with maya set to feet?
does mudbox workin cm? I thought I remeber reading somewhere what units Mbox worked in.. cant remeber..
|
|
|
|
You can set the Mudbox units in the prefs. Default is cm, just like in Maya.
This makes the mudbox default cube 1.5m.
Mudbox won`t scale the object but it`s always good to work in a certain size
as you avoid roundingErrors at extraction time.
|
|
|
|
They should have simply mentioned in the help documentation that the grid divisions in MB equal 100 units set in the preferences. Is there any way to change that?
|
|
|