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advanced tools for sculpting tileable textures
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  • Location: Duisburg
  • Total Posts: 47
  • Joined: 02 November 2006 09:18 AM

hi, since i’m into environments for games my suggestion is to establish a small toolset inside mudbox, that makes it more easy to create tileable normalmaps.
that could be some of these:

- either an “offset tool” that projects the whole sculpt half the dimensions of the sculpted plane to fix seams
- or a special “2d” sculptbrush mode, that incorporates uv seams, and automatically paints strokes over bordering uv edges (just like when you do diffuse tileables with a 3x3 segmented plane, where all segments are mapped from 1.0-0.0, just also for sculpting)
- all brushes get the option to only sculpt into y axis
- a special default plane with mapping that goes from 1.0 to 0.0 (just to complete the toolset ready-ness)

this could be expanded if anyone would be interested in this (preview of tiled textures and normalmaps on default terrain inside mudbox, or instant preview of tiles on terrain in seperate viewport while sulpting and whatnot...)



regards
sascha
home.saschahenrichs.comblog.CG Environments

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  • robinball
  • Posted: 28 September 2009 08:54 AM

Yes that sounds like it’d be very useful for me.



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  • timbo
  • Posted: 22 August 2011 01:04 PM

Bumping an old thread. OP already expressed it perfectly but I am also quoting someone from a different forum because he says exactly what I am looking for:

I am getting up to speed on Mudbox and can’t for the life of me figure out how to sculpt over a tileable texture. I know Zbrush has a ‘Wrap’ feature so that you can load up a plane with say a nice game ready stone wall texture and sculpt away with the edges wrapping to maintain a perfectly tileable normal projection.

Does Mudbox not have this ability?

I spent almost the whole day researching this at work today but i wasn’t able to find any feature that would make this possible. It’s nice to be able to “paint” textures tileable but why not the same with geometry? In 3Ds Max you can do that pretty much if you copy a plane 9 times as an instance and then deform it. So why not implement that to mudbox?

Doing mostly environment art for a linving, I am afraid this is a must have! for creating nice environment sculpted textures.

bascially as clunky as it is, if you look at zbrushs wrap sculpting ability that is exactly what we need for mudbox. I would love to know if anything like that is planed for the (near) future.



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Oh I replied to this post the first time. :)

I think from watching some of the Siggraph videos that there is a tiling sculpting option in Mud for the subscription advantage pack. I don’t know how well it’ll work, but I’m looking forward to giving it a go.



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  • timbo
  • Posted: 23 August 2011 06:59 AM

Wow, really? Could you keep us posted how good that works?

I just read it here, would love to see a vid though: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=15500415

“Enhanced tiling—More easily paint and sculpt tiled detail to create seamlessly repeating textures and maps.”

So, what exactly is the “subscription advantage pack”? Basically features that we will get in the next version of mudbox just in the current release? :)



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Yeah basically. The features are released to subscribers only this year, then rolled into the main release for everyone next year.



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