|
maybe this was mentioned before already:
it would be great to have a mudbox plugin for each application (xsi, maya, max, etc.) so that you could launch mudbox from within an app and it would automaticly load the selected model. once you’re done sculpting you can hit a mudbox-button and it would automaticly generate displacement maps properly/ accordingly into the particular app. in xsi for example it would generate a properly setup rendertree.
the plugin-idea i’m talking about is like the latest bodypaint.
see video for xsi: http://www.maxon.net/pages/products/bodypaint3d/xsi/mov_xsi.html
see video for maya: http://www.maxon.net/pages/products/bodypaint3d/maya/mov_maya.html
|
|
|
|
Thanks for the suggestion.
|
|
|