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Maybe this is an error on my part, but i would like to see Mudbox handle UVs better when it exports as a OBJ.
I brought in a low res OBJ file(with fine UVs), sculpted it in 1.07 then i exported the low res mesh out, the result of that export:
http://img513.imageshack.us/img513/8453/uvexporterror2oo5.jpg
Mudbox seems to have split my UVs, sadly simply welding them back doesn’t solve the problem, as you can see here:
http://img516.imageshack.us/img516/4328/uvexporterrormm1.gif
the first 3 operation i did were “weld”, and the last part i simple move the UV vertice and as you can see they are indeed split.
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Probably user error on my part earlier(had alot of UV importing, somewhere something went wrong with one of the UV maps), now i don’t run into this issue anymore.
It would be cool if we had a UV view, so we can check if the UVs are OK in Mudbox, and maybe edit them!
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