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Better UV export
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  • Son Kim
  • Posted: 03 November 2007 08:54 PM
  • Location: California
  • Total Posts: 325
  • Joined: 15 February 2007 03:42 AM

Maybe this is an error on my part, but i would like to see Mudbox handle UVs better when it exports as a OBJ.

I brought in a low res OBJ file(with fine UVs), sculpted it in 1.07 then i exported the low res mesh out, the result of that export:

http://img513.imageshack.us/img513/8453/uvexporterror2oo5.jpg

Mudbox seems to have split my UVs, sadly simply welding them back doesn’t solve the problem, as you can see here:

http://img516.imageshack.us/img516/4328/uvexporterrormm1.gif

the first 3 operation i did were “weld”, and the last part i simple move the UV vertice and as you can see they are indeed split.



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  • Son Kim
  • Posted: 09 November 2007 09:43 AM

Probably user error on my part earlier(had alot of UV importing, somewhere something went wrong with one of the UV maps), now i don’t run into this issue anymore.

It would be cool if we had a UV view, so we can check if the UVs are OK in Mudbox, and maybe edit them!



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