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Mudbox has amazing sculpting and painting tools! Unfortunately, if someone really wants to leverage the painting tools for real-time game assets it’s almost impossible to use for hard surface objects.
You may say, “Paint the textures on the high resolution sculpt mesh” but, if I don’t have it then I have no other option than to use the real-time asset.
If there was simply an option to “Retain imported normals” when importing objs, I could tell all my friends to use Mudbox for painting their game textures. Let me tell all my friends Autodesk!
-Tyler Breon
http://www.tylerbreon.com
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agreed...!
for a workaround i bake an ao map for the object and paint in flat shading mode…
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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