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This is what I was hoping for (actually it was the first thing I checked) and it would be great if this could be included.
It would be nice if the bump map (optionally) would be taken into account when you extract a Normal Map. The fine detail on top of heavy sculpting could be added using a bump map (which is obviously very efficient, this saves up a lot of polygons in the end) and subsequently together with the sculpting be baked into the Normal Map.
Maya as well as xNormal do have similar features.
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