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is there a way or not yet to showcase a mudbox mesh in an interactive format like cult3d,quest3d,wirefusion,turntoolbox,etc?Well maybe i can at least get people talking...i can only suppose its on its way!
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export your mesh as OBJ then bring it to cult3D or whatever app of your choice
aSh
http://www.PixelCG.com
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export as a obj but will it hold as many polygons without reducing,or is the bump map system strong enough to keep all detail?
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Depends how good your system is, and how much RAM you have.
I can export and render a 4 million poly obj in maya, but I have 4 gigs of RAM.
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