Inside Sabertooth
Learn how Sabertooth uses 3ds Max to create 3D interactive projects, including HBO Go’s Game of Thrones interactive experience
  • 1/3
You are here: Forum Home / Autodesk® Mudbox™ / Suggestions / Linked Layers
  RSS 2.0 ATOM  

Linked Layers
Rate this thread
 
18092
 
Permlink of this thread  
avatar
  • Location: Sydney, Australia
  • Total Posts: 25
  • Joined: 24 November 2006 06:56 AM

Click layer to upres to that division

Rather than telling us to step up the the level of division, it would be slicker to just take that as a command to jump to that level of division.

So if your on level 2, click on a layer sculpted at level 4, then you jump to level 4.

But hey, I feel that If you ever find yourself writing code to throw up a warning dialog that tells a user to do something and he only has one option, its probably better just to do the task anyway.  You can always undo.



DAVE KING
_________________________________________
FREELANCE CHARACTER ARTIST | GAMES | CINEMATICS | FILM | TVC
http://www.daveking.com.au

Replies: 0
avatar

Layer Cage edit

There is a lot of times when I would like to sculpt a layer lower down the sculpting heirarchy, yet still see the final result.

Would it be possible to do a wire cage edit mode?  Or perhaps a ‘vertex dot’ version so dense meshes can use this?

An example would be doing base morphs for a face at export level- but wanting to see the final detailed model to get an emotional response.



DAVE KING
_________________________________________
FREELANCE CHARACTER ARTIST | GAMES | CINEMATICS | FILM | TVC
http://www.daveking.com.au

Replies: 0
avatar

Linked Layers

Being able to chain layers together for simaltanious hide/show and opacity would be brilliant.

An example would be a blend shape for a face, where there is a base layer for blend shape export and an upper layer for normal map wrinkles or displacement.

Another excellent feature of this would be ‘opposite linking’ layers - so changing one has the opposite effect.

So if you hide one layer, the opposite link layer is revealed.
Sliding one layer down to 30% would raise the other to 70%.

An example of use would be opposing morph targets for the face.



DAVE KING
_________________________________________
FREELANCE CHARACTER ARTIST | GAMES | CINEMATICS | FILM | TVC
http://www.daveking.com.au

Replies: 0