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hey!
I am making one of the good old tree characters atm, based on a bristlecone pine - they are these ancient, smoothly twisted pines growing in high altitude.
now I thought it would be cool to have a toolset similar to the modify tools available in the lightwave modeler. being able to twist, bend or taper bits of the model would be pretty useful at times…
- roland
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you could also export the level0 objekt bend/twist it in lightwave and reimport it as layer…
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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