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hope everyone can understand due to my lack of expertise in my English language skill.
My suggestion on the layers is,
to make the layer independent from the level subdivision. Its annoying to have one layers that is lock only to one level.
and would it be nice if we have in mudbox a layers that could be dedicated for displacement map detail (big details)
and normal details (smaller finesse details). Right not since every layers multiplying each other this kind of workflow doesn’t exist.
so we could get a separate maps for normal mapping detail and displacement map detail.
since most of the time, the big rough detail and smaller one is baked together, resulting in subdividing a 4 millions poly in maya that makes it impossible to render. imagine an insanely detailed creatured at 4 millions or even more, and then tries to subdivide the samething in maya its just fairly hard to render.
also would be nice to have a map extraction tool that work as good and as fast as zbrush multi displacement 3 plugins.
i will elaborate more if anyone has any question.
best
http://rwijaya.blogspot.com/
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