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Mudbox desperately needs better selection tools (marquee, lasso) and select through to backfaces
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  • Arathrax
  • Posted: 04 March 2009 08:41 AM
  • Total Posts: 10
  • Joined: 10 February 2008 07:23 PM

Hi Dave (or anyone on the Mudbox dev team),

As someone on a team using MB 2009 for game environments, it’s paramount to be able to quickly select faces and get a nice, clean hard- edge on your model for hard surfaces.

I’ve found that using Mudbox’s face select/paint faces method or freezing or masking very cumbersome and inefficient as compared to Zbrush’s masking via marquee. Having to carefully paint faces to get a hard line gets to be tedious and time consuming. :( Maybe I am missing something here?

Additionally, select through for backfaces doesn’t appear to be possible or isn’t working correctly.
Wayne suggested on his other forum using left and middle mouse button but that doesn’t seem to work either.

Apologies in advance if there is a technique I am missing that shows a better way that negates the need for this. Please consider getting these basic tools into MB as I feel it will be a huge help.

Thanks much :)



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Go into face selection mode (or use the V hotkey for fast face selection)

Drag from outside your model while holdig down the left and middle mouse buttons at the same time then release once your selection is made.

This will rectangle select and include back faces as well.

Wayne…



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  • Arathrax
  • Posted: 04 March 2009 02:33 PM

Thanks Wayne! That feature could benefit from being better documented in the help file.
Still feels kinda wonky, maybe it’s my mouse (MX1000) or that I am running the trial version at home.
I’ll try it at work with my Cintiq and MS mouse.

I would think it’d be more productive for MB to have marquee tools (box, elliptical, lasso) similar to Photoshop or Max.
Hopefully, that can make it in next rev.



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  • cushwa
  • Posted: 04 March 2009 08:03 PM

I think poly loop or poly ring tools would be really nice too.  It seems to me that those kinds of selection tools would be fairly easy to implement and would be extremely useful for hard edge modeling.



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Hmm, just tried this.
Not great. I can select faces but what to do with them.....I cant use is as a modeling mask or a painting mask.
I can hide polys with it.... but wait I can’t because the new patch lod system means it hides big chuncks of the model outside of the selection.

I would be very grateful if anyone could tell me how to use face selection to help them do anything useful in Mud.

Perhaps the rectangle select would have been better implemented in the mask or the freeze tools where it would serve a purpose.



Take it or leave it

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Under the edit menu, choose Freeze Selected to convert your selected faces to a freeze map. Implementing marquee tools for freeze is a good idea of course and something we want to do, but in the meantime there is this workflow available.



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Thanks Dave



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  • Arathrax
  • Posted: 17 March 2010 07:29 AM

Nice to see this getting a bit of attention as it’s one of my biggest concerns with the program. Thanks.



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Good tip.



Take it or leave it

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  • maxer
  • Posted: 23 March 2010 12:37 PM

Arathrax 04 March 2009 04:41 PM

Hi Dave (or anyone on the Mudbox dev team),

As someone on a team using MB 2009 for game environments, it’s paramount to be able to quickly select faces and get a nice, clean hard- edge on your model for hard surfaces.

I’ve found that using Mudbox’s face select/paint faces method or freezing or masking very cumbersome and inefficient as compared to Zbrush’s masking via marquee. Having to carefully paint faces to get a hard line gets to be tedious and time consuming. :( Maybe I am missing something here?

Additionally, select through for backfaces doesn’t appear to be possible or isn’t working correctly.
Wayne suggested on his other forum using left and middle mouse button but that doesn’t seem to work either.

Apologies in advance if there is a technique I am missing that shows a better way that negates the need for this. Please consider getting these basic tools into MB as I feel it will be a huge help.

Thanks much :)

i second that



Replies: 0
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  • mehmed
  • Posted: 23 March 2010 01:17 PM

Selecting faces via the UV view would solve most problems nicely.



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