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You are here: Forum Home / Autodesk® Mudbox™ / Suggestions / Mudbox needs to add 3DConnexion support
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Mudbox needs to add 3DConnexion support
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We need drivers for Mudbox then to really be sure. ;o)

I like using my SpacePilot but I look forward to the day when my sculpting skills are so second-nature that the 3Dcontroller is too slow for me! I won’t hold my breath though :o(

I wonder what the reason is for not supporting it? Is there no way for Autodesk (or someone in the know) to let us know why it’s not supported?  Can a driver be written by anybody - if so, and you’re reading this, how much would you charge to produce one? Half a day’s work perhaps?



AMD PhenomII X6 1090T 3.21GHz, 8GB RAM, ATI Radeon 5800 1GB, Windows7 64bit

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Yes it would be possible using the SDK to add space piloot / navigator support.  I did look into it, but its to much of aniche thing nd not something I personally would use in mudbox.  (My rule is to only write stuff I need or would use....unless I’m REALLY bored out of my skull.) Most of the problems with support for those devices is down to their crazy driver architecture that asks programs to basically write the driver for them.

I’m sure someone will add support using the sdk at some point though....but yes they would simply be too slow to sculpt with unless used for a sort of ‘lathe’ function.

Wayne…



http://www.MudboxHub.com Independant Mudbox User Forum

http://www.DashDotSlash.net - personal site

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Lathe function?  Mmm Im not sure if you understand what the connexion would be used for.  You would use it in tandem with a wacom.  You sculpt with the wacom pen as usual.  But when you want to navigate to a new angle you dont have to stop sculting and hit alt to rotate.  instead you would use the connexion device to zoom pan and rotate with the left hand, at the same time you sculpt with the right hand. 

I personally think this is a great productive way to work.  It would be more similar to a real tool working experience, where you hold the object you are working with in your left hand and with the right you do your modifications and sculpting.

I use it with 3dsmax at home and it is amazing.  I can be working on the eye of the character, and all in one quick motion with my left hand I can be working on the toe in the next instant.  The power is that pan zoom and rotate are all accessible at once you can do all three at the same time easily and with great precision and control.  It makes the editing part your main focus and navigation just becomes unconscious and natural.  You have to just play with one once in 3smax for 5 mins and you will see the power of it.

Author: Justinoman

Replied: 30 October 2009 11:37 AM  
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  • S1eepy
  • Posted: 27 August 2009 01:05 AM

I created an account for the sole purpose of adding my name to the ‘petition’. I can not even begin to describe how badly I would love to see support implemented. I am highly reluctant to use 3ds max, or even Photoshop for that matter, on a machine not equipped with one of these fantastic devices. I’ve been all but biting my nails waiting to see more applications take use of the space pilot. Quite frankly i’m put off by Zbrush’s interface, so I would much rather see support from Autodesk.



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  • MattN
  • Posted: 09 September 2009 09:45 PM

Thought I’d add my name to the list.

The difference between 3DConnexion users and 3DConnexion NON-users, is that the users don’t care whether other people use them or not.

Wanting 3D mice support should not really involve non-users.

BTW, that lathe idea would be brilliant Wayne (if we can’t have a turntable) :oD



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I was really stunned at the fact that they’ve been requesting this for almost 3 years and longer?
I’ve just installed Mudbox and realised there are no drivers indeed.
What a cruel shame, please oh please Autodesk with you’re great power, Push 3d connexion to give us these drivers.



Behind this mask there is more then flesh, behind this max there is an idea, and idea’s are bulletproof, V

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  • Dnashj33
  • Posted: 24 November 2009 01:46 AM

One of Mudbox’s competitors, and a VERY, VERY fast developing one, I might add....has been a HELL of a lot more responsive to it’s userbase and has had 3Dconnexion device support for well over a year now. That is 3DC (3D Coat).

If Mudbox developers keep dicking around and refuse to listen to their customers, this developer is going to fly right by and take on ZBrush as a healthy #2. It already has much better painting tools, top-notch UV and Retopo tools, and something else Mudbox hasn’t....pure freeform clay sculpting, via Voxels.

The only things Mudbox has over it currently, is sculpting speed (Although CUDA capability makes voxel sculpting pretty darn smooth and repsonsive) and better training resources…

I’d say there are a lot more Mudbox users would be buying and using 3DConnexion devices if there was support for it. Once you get one and get used to it, you don’t want to work in ANY 3D application without it. Pretty lame one single developer, by himself, can run circles around Mudbox’s crew, as far as listening to his userbase and cranking out new features.

Just sit still, and ignore us Mr.Cardwell. Andrew Shpagin (3DC developer) is coming on fast.



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Dnashj33 24 November 2009 09:46 AM


Just sit still, and ignore us Mr.Cardwell. Andrew Shpagin (3DC developer) is coming on fast.

Before we start let me point out that Dave Cardwell left autodesk a month or so back to pursue other things (and before anyone gets the wrong idea it was not a case of being ‘pushed’.) So Dave isn’t under any obligation to reply unless he feels the need to.

Lets face facts yes 3d coat has a lot of eatures...90% of them unpolished and of very little use to professional artists.  I hardy see artists using either mudbox or zbrush rushing to jump ship....  but yes andrew shpagin is a very clever man without doubt.

Adding features like its going out of fashion is not the way forward...stability is..THEN new features. Would you be happy if a hundred new features we brought in for a future version of mudbox and only 10% was bug free enough to use?  We all rememebr the initial 2009 release....I especially do as I got a lot of heat from users simply because it works 100% for me.

As an independant developer I can say for certain that the mudbox crew do listen. Remember that a large number of recommendations come from artists working at some very big companies...not just on this or other forums. Many things you saw in the last version came from users requests But I’d say that your coming across a bit angry here with very little reason…

3D connextion support is to be totally honest a waste of time as its a VERY niche market..how many max users use one every single day ?  It is up to the hardware developer to make a damn driver that doesnt require software dev teams to spend valuable time on it just to ‘let’ it work with it.  If they REALLY want it to be widespread, then thats what they will do… it wouldn’t be the 1st time people had been snubbed on that request by the guys who make that device.

..and before you ask ...yes I do have one..and its a very handy paper weight lol.
I hate the thing for max , maya etc..and can get around far faster with a mouse or tablet.  But everyone is allowed their own personal preference, because opinions are like rectums...we all have one.

Wayne…



http://www.MudboxHub.com Independant Mudbox User Forum

http://www.DashDotSlash.net - personal site

Replies: 0
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  • tonytrout
  • Posted: 25 November 2009 06:23 PM

DarthWayne 25 November 2009 06:45 PM


Before we start let me point out that Dave Cardwell left autodesk a month or so back to pursue other things

He didnt even say goodbye......:(



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  • Dnashj33
  • Posted: 29 November 2009 12:08 AM

DarthWayne 25 November 2009 06:45 PM
Dnashj33 24 November 2009 09:46 AM


Just sit still, and ignore us Mr.Cardwell. Andrew Shpagin (3DC developer) is coming on fast.

Before we start let me point out that Dave Cardwell left autodesk a month or so back to pursue other things (and before anyone gets the wrong idea it was not a case of being ‘pushed’.) So Dave isn’t under any obligation to reply unless he feels the need to.

Lets face facts yes 3d coat has a lot of eatures...90% of them unpolished and of very little use to professional artists.  I hardy see artists using either mudbox or zbrush rushing to jump ship....  but yes andrew shpagin is a very clever man without doubt.

Adding features like its going out of fashion is not the way forward...stability is..THEN new features. Would you be happy if a hundred new features we brought in for a future version of mudbox and only 10% was bug free enough to use?  We all rememebr the initial 2009 release....I especially do as I got a lot of heat from users simply because it works 100% for me.

As an independant developer I can say for certain that the mudbox crew do listen. Remember that a large number of recommendations come from artists working at some very big companies...not just on this or other forums. Many things you saw in the last version came from users requests But I’d say that your coming across a bit angry here with very little reason…

3D connextion support is to be totally honest a waste of time as its a VERY niche market..how many max users use one every single day ?  It is up to the hardware developer to make a damn driver that doesnt require software dev teams to spend valuable time on it just to ‘let’ it work with it.  If they REALLY want it to be widespread, then thats what they will do… it wouldn’t be the 1st time people had been snubbed on that request by the guys who make that device.

..and before you ask ...yes I do have one..and its a very handy paper weight lol.
I hate the thing for max , maya etc..and can get around far faster with a mouse or tablet.  But everyone is allowed their own personal preference, because opinions are like rectums...we all have one.

Wayne...

If I sound frustrated, it’s because I am. Lightwave developers have flat out ignored HUNDREDS of requests over the years for this support...and you have a small sampling of Mudbox users here, asking the very same thing. You essentially are telling them they are practically irrelevant.

So, only the large studios get to have input, aye? What about the small ones...what about all the individuals who work at those large studios who bought their own SpacePilot...and want the ability to use it with MB? Do you think they get a say? Those that might speak up are likely viewed as irrelevant...just as you have communicated here. 

Everyone I know that has a SpacePilot loves it and doesn’t want to work without it...so saying only a few users want this is a very big stretch. Do you have some hard figures as to just how many have one and those that don’t?

You’re the first person I’ve ever heard to dismiss it’s usefulness in such a way. Now...why does it have to be seen as a collosal task to offer such support...niche or not? It’s FAR more natural to work this way than to have to hit the Alt key for every freakin move. I love it for Max and Maya as much as I do in 3DC.

Download a trial of 3DC and give your paper weight a test drive in voxel sculpting mode/room. I think you’d be pleasantly surprised. It can only enhance the MB user’s experience and speed up their workflow further...and that is what new features are aimed to do after all...no?



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  • sverror
  • Posted: 12 January 2010 08:45 PM

Adding my support to the request line. For me personally, the difference with or without the 3D Connexion Spacepilot support (in 3D Studio Max) is humongous. Without, its like driving a car with only one gear, or using a flint axe when I need a scalpel. With the Spacepilot enabled, camera control and accuracy becomes a breeze. For instance, the mouse-wheel’s zoom-function lets you smoothly move right up to the threshold where the camera-lens and the treated polies meet. Put another way - ever wanted to work out a chink in your model (such as with overlapping polies, in say, the corner of the mouth), mouse-wheeled to zoom in, only to have the camera clip too far, right through the polies in question, then having to shimmy the camera from a different angle in an attempt to get a proper close-up? With a device like the Spacepilot you can zoom smoothly to where the convoluted spaces are right where you want them, and begin working without thinking about it.

Was wanting to get into Mudbox today, but the lack of support for my camera controller of choice, has left me hesitant. No more ALT-CTRL-R-mouse-SHIFT-middle-double-click keyboard Spock acrobatics for camera-movement essentials please! ;) Most importantly for me, the Spacepilot removes the muscle/tendon strain of working long hours with mouse-based camera control. I know I sound like a car-salesman for the manufacturer here, but it just so happens that a case of carpal tunnel almost had me permanently out of working with 3D, and this device allowed to continue on.

Please, please, please… I wanna mudbox!



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