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mudbox rendering
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  • x_marcus
  • Posted: 30 July 2007 09:25 AM
  • Total Posts: 27
  • Joined: 15 May 2007 06:18 AM

You see all these nice rendered models with that kind of white occlusion map; well whats the best programe to use when rendering a high-poly mudbox model?

I have brought models into Maya for normal map baking before but I’ve always had to bring my high detail model in sections to bake so brining in my mesh into maya to render is a no-no plus I down own zbrush so I cant use that.

any suggestions will be appreciated



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