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| Paint & sculpt in one stroke
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Hi,
it would be nice if there was a global “Use Paint & sculpt brushes combined” option in mudbox.
With that checked, both the currently selected paint brush and the currently selected sculpt brush would be used combined for every stroke.
That would be very useful for a lot of effect --- would such a thing be possible?
Thanks for considering.
Rainy
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The reason I personaly weould be against that is the workflow in mudbox 2009 is actualy a lot more versatile. Taking a screnshot of a flat llit aometint occlsuion using Alt +P and them usig this as a stencil means that not only can you then brush that area as you need to using your paint brushes, but also you can use different pressure sensitivity for your paint and sculpting.
Wayne…
http://www.MudboxHub.com Independant Mudbox User Forum
http://www.DashDotSlash.net - personal site
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While that technique certainly has its advantages, I think it would also be a good idea to have the other technique as well, so people could use whichever technique they prefered, or whichever was easier for their specific situation.
- Neil
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soulburn 13 October 2008 04:23 PM
While that technique certainly has its advantages, I think it would also be a good idea to have the other technique as well, so people could use whichever technique they prefered, or whichever was easier for their specific situation.
- Neil
Agreed.
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what I really would like to see is the ability to combine strokes on diffuse with that of spec, or bump, gloss… alot of times if you are defining an area with a color, you are also denoting a different shader. So would be nice if you could paint all those changes in color, spec/gloss at the same time. Not a deal breaker though, I can easy enough bring a diffuse layer into photoshop, desat. it and then tweak the light values to make a spec/gloss maps. But it could be cool.
http://www.justin-lloyd.com
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Justinoman 13 October 2008 10:51 PM
I can easy enough bring a diffuse layer into photoshop, desat. it and then tweak the light values to make a spec/gloss maps. But it could be cool.
I think it’d be nice to be able to duplicate, move (reorder) and merge paint layers. If you were able to, aside from the desaturation you wouldnt need to do the above.
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true, and a very basic Hue sat and value controls for each layer would really nice too.
http://www.justin-lloyd.com
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Wayne, Neil & Silva—I totally agree. I wouldn’t want to have this as a fixed setting either, that would be restricting as you all mentioned.
But having it as an option it would be really useful for painting blueish veins and a lot of other things.
AO doesn’t work for me unfortunately - that would indeed help in some cases.
Cheers guys.
Rainy
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This would be a great time saving feature. a simple checkbox could work that would link sculpt and paint using their current settings.
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Thought about this idea myself as well.
If you actually paint a “material” or in other words define surface properties, which you are actually doing especially if you use Mudbox for texturing. It would be nice if you could define color, bump, specular, reflection, opacity, ?? in one stroke…
However it should be an option, the way it works right now is of course also very useful.
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