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Personally if I could only choose one tool that would be in Mudbox 2009 right now, it would be rigging tools. I don’t mind rigging a character in Maya to get the basic pose. Although I have found with my workflow, once I get the basemesh into Mudbox, and start detailing it, I change my mind, and I want to slightly rotate limbs, or bend a spine a bit more. Maybe if I hadn’t used Zbrush before using Mudbox I wouldn’t have this workflow issue (Zbrush’s Transpose tool). Anyway I’m guessing that i’m not alone, it is just more creative and dynamic having the ability to repose your character as your add more and more detail.This tool could be implemented nicer than the Zbrush tool, because of the 3D viewport manipulators, easier camera control and object list.
I would imagine you just click twice in 3D space, and this will just sort of snap the joints in the middle along one axis. The artist could then click the individual joints and move them with a manipulator, to place them exactly. Having all the functionality of Zbrush transpose also essential, move or scale joints to lengthen or shorten limbs, scale from a joint to increase scale of parts of mesh, and rotate joints to rotate limbs.
I would think rigging deserves it’s own little tab next to “Sculpt Tools......Paint Tools.....Select/Move Tools......Rigging Tools”, although I guess it could be intergrated into Select/Move Tools.
Also having the ability to save multiple rig setups for later use also very important, that would be a step up from ZBrush’s transpose tool. Then you could go back and move individual joints again with a manipulator.
Well that’s my number one feature I want! What do you guys think?
- Oh while i’m at it Mudbox needs a Anti-Aliasing Viewport Filter, should be able to dial it up or down or off. Important for renders to show clients etc.
- Maybe some people wont like this, but I believe having the option for the ViewCube from Maya would be awesome, it would be way quicker to get to top views, side views etc. At the moment it is a bit slow, so I can’t be bothered ever using those views much
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