The Area http://area.autodesk.com/forum/ The Area en Copyright 2012 2012-02-10T10:21:38+01:00 Mudbox needs to add 3DConnexion support http://area.autodesk.com/forum/autodesk-mudbox/suggestions/mudbox-needs-to-add-3dconnexion-support/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/suggestions/mudbox-needs-to-add-3dconnexion-support/page-last/#When:00:50:37Z I'm absolutely loving Mudbox 2009 except for one (blaring) oversight... no 3DConnexion support. If there is something I could do to convince Autodesk to work with 3DConnexion and get support for Mudbox 2009, I would do it. I'm trying things like this (posting in forums on both this site and 3DConnexion's site. There have been others as well who have wanted this. See... here's the thing. Before I had a 3DConnexion (Space Navigator), I was alright with the way you control the camera. Sometimes it was clunky and a bit annoying, but I did what I had to do. Now I that I have a 3DConnexion, I don't want to work in a 3d environment where I can't use my Space Navigator. It literally has become an essential part of my work flow. In fact, I often find myself trying to grab my Space Navigator while I'm working in Mudbox out of habit of seeing a 3D model I'm working on and expecting it to rotate when I move it. Each time I am sorely disappointed as I release the Space Navigator and reach for that ALT key. I have read on many sites that due to the fact that ZBrush does not have 3DConnexion support is opening up some of it's users' eyes to Mudbox. I have read many posts from artists saying that if Mudbox got 3DConnexion support, they would happily make the switch from ZBrush to Mudbox. I can say this much, if ZBrush gets 3DConnexion support first, I'll be switching to using that instead of Mudbox even though I prefer Mudbox. So, please... PLEASE add support for 3DConnexion devices for Mudbox. If there is anything I can do to help you accomplish that, please let me know. 2012-02-09T00:50:37+01:00 X-Ray Mode for Photo References http://area.autodesk.com/forum/autodesk-mudbox/suggestions/x-ray-mode-for-photo-references/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/suggestions/x-ray-mode-for-photo-references/page-last/#When:08:34:02Z I would like to suggest a feature like x-ray to make the model semi-transparent to sculpt with photo references. Theoretically you can use semi-transparent materials, but mudbox always crashes, if you have these kind of materials applied on a mesh and you use the grab tool with silhouette checked. 2012-01-30T08:34:02+01:00 Saving Cavity Occlusion settings? http://area.autodesk.com/forum/autodesk-mudbox/suggestions/saving-cavity-occlusion-settings/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/suggestions/saving-cavity-occlusion-settings/page-last/#When:14:15:32Z Every time I setup Cavity Ambient Occlusion, the setting ain't saved with the scene. 2012-01-24T14:15:32+01:00 Painting only on selected/un-hidden/un-frozen polygons. http://area.autodesk.com/forum/autodesk-mudbox/suggestions/painting-only-on-selectedun-hiddenun-frozen-polygons/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/suggestions/painting-only-on-selectedun-hiddenun-frozen-polygons/page-last/#When:05:40:22Z I can't tell you how big of a problem this is for me when I'm trying to paint on a video game character. I absolutely love Mudbox, but it needs an option for painting only on selected polygons or else an option disallowing paint to affect hidden polys. Freezing should also have an option for affecting paint as well to help prevent accidental bleeding when you only want to paint on non-frozen surfaces. PLEASE add this as an option in an update sometime. I seriously want to use this thing in my workflow but it's very difficult because of the lack of such features. Other than that, Mudbox is a downright wonderful product. 2011-12-18T05:40:22+01:00 Exporting selection issue http://area.autodesk.com/forum/autodesk-mudbox/suggestions/exporting-selection-issue/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/suggestions/exporting-selection-issue/page-last/#When:10:22:36Z If you export say a lower level OBJ with 'export selection' and you happen to have had some faces selected on a higher level, these faces get exported too. Mudbox should really just be exporting the selected level. If youre working on a very high poly asset and have this issue it can be a bit of a pain cycling up to the highest levels to make sure everything is deselected. 2011-12-05T10:22:36+01:00 Send to Maya with V-Ray materials support? http://area.autodesk.com/forum/autodesk-mudbox/suggestions/send-to-maya-with-v-ray-materials-support/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/suggestions/send-to-maya-with-v-ray-materials-support/page-last/#When:00:53:11Z hi, I just wanted to suggest the idea of having the Send to Maya feature have support for V-Ray materials. Maybe the export options could allow for a complete export of maps (diffuse, spec, normals, displacement) and automatically connect to the right channels in the V-RayMtl? Would save a tremendous amount of time and allow for a quick back and forth flow between Mudbox and Maya. 2011-11-14T00:53:11+01:00 Change layout of Mudbox. http://area.autodesk.com/forum/autodesk-mudbox/suggestions/change-layout-of-mudbox/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/suggestions/change-layout-of-mudbox/page-last/#When:13:00:10Z Honestly I'm surprised Mudbox doesn't allow us to do this. Most apps these days do. So yeah, pretty simple idea. Being able to move parts of the UI around and place/snap them wherever you want. I know you can have extra floating tabs.. but it would be nicer to be able to arrange the layout however you want. Would also be better when you have multiple monitors. Apart from that.. Why do we have the options to "rename tab" while we cant rename a single one of them?.. For example I wanted an object list with just materials, models, camera, lights or whatever and name them appropriately. 2011-11-04T13:00:10+01:00 Layer Editor ala Maya. http://area.autodesk.com/forum/autodesk-mudbox/suggestions/layer-editor-ala-maya/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/suggestions/layer-editor-ala-maya/page-last/#When:09:40:46Z Mudbox needs it. If you have a model with lots of meshes.. (especially on a lower end laptop, intel core duo 2.4, 3 gb ram, vista 32bit. -_-) Its a pain in the ass to have a steady framerate. With Layer editors ala Maya you can at least hide a bunch of stuff in one click. It will also make your files allot more organized. (Import from Maya to Mudbox would be awesome as well) Mudbox doesn't even allow you to group objects. If we could do that it would have been allot easier as well. So yeah.. Mudbox needs grouping/ layers like Maya. In my opinion. Fatih Ps. Please excuse the typo "Confrim". 2011-11-04T09:40:46+01:00 The Area Website. (Mudbox) http://area.autodesk.com/forum/autodesk-mudbox/suggestions/the-area-website-mudbox/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/suggestions/the-area-website-mudbox/page-last/#When:15:48:11Z Ive noticed many people post things that might not really belong in each category...For instance many people have uploaded base meshes that would never work and might kinda distract from the ones that would...Is there a chance we have some way to vet these? To get a standard established for whats in the library? Im not in favor of cutting nyone out...just making guidelines a bit more clear...Im anxious to see the mudbox community grow. Thanks. Oh...And when we upload to the Area I notice that by default the thumbnails are being created when we export...and the yellow highlight shows. Specifically a wire frame should be required to upload. 2011-10-29T15:48:11+01:00 selection colour bug http://area.autodesk.com/forum/autodesk-mudbox/suggestions/selection-colour-bug/page-last/ http://area.autodesk.com/forum/autodesk-mudbox/suggestions/selection-colour-bug/page-last/#When:09:35:14Z Try changing the colour for face selections in the preferences. If you do the selected faces no longer display shading just the solid colour of the selected area. 2011-10-24T09:35:14+01:00