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Hi,
I would love to become a Mudbox user, but I think it misses a function I grew really fond of in another sculpting tools.
When applying skin texture to a high-res sculpt I’d like to freeze the diffuse infromation and sculpt the skin pores using the same frozen texture.
Hopefully this is written clear enough.
cheers
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no not in this way… you have to do this with a stencil…
or go to maps --> sculpt model using displacement… and mask the areas you dont need…
save/load freezing to/from a texture would be a great feature…
...
please report it to autodesk…
in the mudbox help menue --> suggest a feature…
same for bugs… --> report a problem
you will get a bug number and the devs will take a look....
if a bug/feature gets more reports he will climb up in the priority list…
so report all you see...!
http://www.linkedin.com/pub/christoph-schaedl/6/558/73b
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