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some important suggestions
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  • miquid
  • Posted: 24 May 2010 11:42 AM
  • Total Posts: 19
  • Joined: 29 August 2006 09:17 AM

1.lasso and something for MASKING in paint mode.
2.texture over 4096
3.multi uv sets support (for a biggest details for each mesh part)
4.different material on sub-object
5. paint on different maps in the same time (if i have 2 objects i wish paint on all 2 in the same moment while my brush meet the surfaces)



Replies: 0
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  • oglu
  • Posted: 24 May 2010 07:51 PM

3.multi uv sets support (for a biggest details for each mesh part)
mud is able to paint more then one uv tile… just layout the uvs outside the 0-1 space…

report the other also to autodesk…

in the mudbox help menue --> suggest a feature



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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  • M@Ti
  • Posted: 10 June 2010 09:17 AM

1. sliders in every transformation boxes (especially camera image transformation!)
2. progress bar in the Mudbox Community window
3. more advanced camera settings (FOV + lens length)
4. camera import from Maya (or 3ds max.. or both ;) ) - it would be very useful to make well fitted blend shapes

still testin’



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  • oglu
  • Posted: 10 June 2010 09:47 AM

camera import is allready there…
save a cam with fbx and you get in mudbox....



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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  • M@Ti
  • Posted: 10 June 2010 10:32 PM

From both - maya and 3ds max?



Replies: 2
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im not sure… but its working with maya…

Author: oglu

Replied: 10 June 2010 11:02 PM  
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ok - thanks! I’ll try it.

Author: M@Ti

Replied: 10 June 2010 11:08 PM  
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  • M@Ti
  • Posted: 10 June 2010 11:07 PM

Todays suggestions:
- undo doesn’t work for “delete highest level” operation
- object selection should be hidden when sculptin’ on selected object
- flatten UV’s sometimes moves object from space center (what cause issues with symmetry painting mode)



Replies: 2
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you dont have to select a object to sculpt on.?

Author: oglu

Replied: 10 June 2010 11:53 PM  
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I know. But when eg. I select obj, export it and want to continue sculpting on it, I have to deselect this object with obj or face selection. It’s the same when I want to lock objects.I know that it can be quickly solved with using ‘V’ key and selecting background, but I would like to use as less keys as it is possible (I’m testin it on Cintic and Intuos 3, and they have only 6 programmable keys on one side). For guys here it is very important to fit it well in their pipeline, so it is pretty important for me.

Author: M@Ti

Replied: 11 June 2010 01:21 AM  
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  • M@Ti
  • Posted: 14 June 2010 10:50 PM

32 BIT VERSION CRASHES ALL THE TIME (WITHOUT ERROR BOX AND REPORTING!), WHEN PAINTING MULTI UV 2K TEXTURES!!! WHAT A PIECE OF #%^#^%!

...but 64bit version works fine.



Replies: 1
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probably it was caused by overlapped uv’s..

Author: M@Ti

Replied: 18 June 2010 04:42 AM  
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  • M@Ti
  • Posted: 17 June 2010 02:20 AM

Mudbox crashes every time (on Windows XP 32bit) when I delete folder which is currently viewed in Image Browser!! Workstation is supported.



Replies: 0
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  • M@Ti
  • Posted: 18 June 2010 04:45 AM

Is there any possibility to test Beta Versions of Mbx? I have a lot of hardware here to do some tests (Win, Mac, Lin) and I’m tryin’ to fit it in the studio pipeline. It would be really nice to try pre releases, because guys here probably will do some shoppin’ soon.



Replies: 0