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Yeah and while we are at it, why not rectangular and lasso / polygonal lasso selection as well? with the ability to round corners of the selection (if it’s square enough) as well...with a fill function to flood the selection at the same level and maybe a project selection onto mesh to be able to sculpt inside my selection on rounded objects (or whatever you might think of) and a feather to have nice beveled edges. Maybe convert selection to stencil to do stencils on the fly with mixing selections (mostly useful for hard surface again).
The ability to clone details from a layer could be joined to a clone tool around those axis object center / local / screen / along mesh - to slide / edit the details.
Bake texture could let you pick groups (like in XSI) or pick a list of the highres objects you want to bake. I often detach parts of my lowpoly models and sculpt them separated, hiding others, to gain speed but at the end i m forced to bake them one by one. Importing my attached lowpoly mesh into mudbox and selecting all the bunch of high res objects at the same time would save me some precious time.
Lock elevation: you can turn on / off this option in the brush option to paint and the eight is always the same, maybe by cloning the eight first or defining the eight based of the layer opacity.
some kind of bevel working with selections would rules too… like draw your selection / bevel / select the eight and the inset of it then a spinner to smooth / harden the edges created by the function. would make hard surface details a breeze (again I’m thinking mostly for when I work on a subdivided plane)
Export layers alphas as PSD, like 1 PSD with all my alphas saved in it ‘cause sometimes I’d like to paint my diffuse along my normal rather than doing my normal after the diffuse is done (I’m weird like that) and it would make the process easier.
Blend shapes: import another 3D object and place it the way you want, then drop it onto your mesh and blend them together…
Cuves could be used to draw polys, or cylinders, on top of the mesh, to quickly add pipes / wires details.
Ok i’ll stop here before you guys slap me ^^ Sorry, too many ideas!
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