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Hey guys i started doing some more complex models at work and thought of some things. Hope you don’t mind ^^
Curves:
I don’t know what the feature set of the curves will be, right now it’s pretty small, but it’s only the initial implementation, so i guess there will be much more.
I used claytools before mudbox and it had a really great feature set for curves.
The first thing that I’d love to see are the curves projected onto the mesh, so i can turn around the mesh and they stay where i drew them so i can create new curves.
The second is, that i’d like to use the curves as some sort of selection, for extruding/pushing or adding a texture/structure to it or flattening the selection.
Another point is to chamfer those edges and use the edges as a chamfer for your suface, you you click on one of the 2 curves that the “chamfer curve” created and then the other and the program is creating a straight line between those too.
damn my english, i hope you understand what i mean.
Multiple Strokes:
As I did quite a lot wrinkles i’d love to see a multiple brush that i can use to scratch over the surface, having the ability to add randomized distances between the strokes would be even better.
http://polyphobia.de/nonpublic/muddles/features/brushes.gif
so one can create wrinkles more quickly, just like you do it when sculpting with supersculpey just take a tool with more then one end and scratch over the surface, but a tool that is automatically doing some variations in the distance between the several strokes.
Semi-automatic wrinkles:
Ok this is only an idea that i had, definitely more a deluxe feature.
I thought of a routine that is using the curves like a hair routine in some packages does, so you create some base lines to define the main flow of your wrinkles and the routine interpolates between those guidelines, you can set up the count of inbetween curves. And then you just let the scratch or another brush draw along those curves and you have the basic wrinkles done.
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