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Some thoughts
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  • x_Neox
  • Posted: 03 November 2006 09:12 PM
  • Total Posts: 54
  • Joined: 17 June 2006 08:00 PM

Hey guys i started doing some more complex models at work and thought of some things. Hope you don’t mind ^^

Curves:
I don’t know what the feature set of the curves will be, right now it’s pretty small, but it’s only the initial implementation, so i guess there will be much more.
I used claytools before mudbox and it had a really great feature set for curves.
The first thing that I’d love to see are the curves projected onto the mesh, so i can turn around the mesh and they stay where i drew them so i can create new curves.
The second is, that i’d like to use the curves as some sort of selection, for extruding/pushing or adding a texture/structure to it or flattening the selection.
Another point is to chamfer those edges and use the edges as a chamfer for your suface, you you click on one of the 2 curves that the “chamfer curve” created and then the other and the program is creating a straight line between those too.
damn my english, i hope you understand what i mean.

Multiple Strokes:
As I did quite a lot wrinkles i’d love to see a multiple brush that i can use to scratch over the surface, having the ability to add randomized distances between the strokes would be even better.
http://polyphobia.de/nonpublic/muddles/features/brushes.gif
so one can create wrinkles more quickly, just like you do it when sculpting with supersculpey just take a tool with more then one end and scratch over the surface, but a tool that is automatically doing some variations in the distance between the several strokes.

Semi-automatic wrinkles:
Ok this is only an idea that i had, definitely more a deluxe feature.
I thought of a routine that is using the curves like a hair routine in some packages does, so you create some base lines to define the main flow of your wrinkles and the routine interpolates between those guidelines, you can set up the count of inbetween curves. And then you just let the scratch or another brush draw along those curves and you have the basic wrinkles done.



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I’m in agreement completely on all the curve points.  I love the tool and would like to see it taken further. 

Having curves be projected onto the model is also something that I’d like to see more than anything else with the curves functionality.

I’d like to see a lot of the basic curve tools as well. (Fillet, insert, remove etc)

One of the big issues I’d like to see get fixed is the fact that selecting the individual curve points is a little tedious.  I have to click somewhere around them instead of directly on them.



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  • Dennis H
  • Posted: 25 August 2008 04:16 PM

On the topic of curves...I guess this might have been brought up but I think a way of using a curve to pull on geometry...Kind of like the method used for manipulating frames after the rigged pose has been maxed out...Tho I have had a few times where pulling on the silhouette with a curve would come in handy for keeping the geometry intact yet pulling a general area...I know there are ways of doing this but I just thought the idea of using curves to do it would be quick and easy…
I hope this idea came across clearly.
thx.



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