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turntable slider
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  • Total Posts: 153
  • Joined: 12 December 2007 04:27 AM

at work today, i realized how different forms read in the round once
you look at it in a turntable environment.  at first, i thought twirling it around
in the viewport is almost the same as your trusty old lazy susan.  but once you see the model turning on its own looped at 120 frames, forms really do read differently.  what i thought was a nicely constructed arm looked uneven, and silhouettes that i thought i covered looked messy and odd.  because of this, i thought that it might be cool to have an option in mudbox that lets you either rotate your model on its own, or one that lets you control the turn through a slider.  this is a different suggestion than having the ability to render out a turntable
movie file...this is something that i was thinking that would be integrated
within the interface as something you can call up during the modeling process
to evaluate forms.  i think this, together with the interactive shadow suggestion
that was mentioned a while back would be an awesome combination.



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  • rborelli
  • Posted: 12 October 2006 03:14 AM

Great idea Gio!  :)

-R



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Yeah, that’s a great idea!



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  • oglu
  • Posted: 12 October 2006 08:47 PM

yes sounds cool…



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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Here here !

I’ll offer that in Freeform there’s a great little option to rotate the view around a central “screen” axis using the arrow keys, and a preference setting that sets the degrees of rotation. I use this constantly to “pseudo realtime rotate” objects and get the turntable perspective. What’s really cool with this feature is you can turntable on any angle vertically or horizontally.

This also lets you instantly snap to whatever rotation incriments you want - I usually have it set to 45 degrees while modeling for key views so whatever custom perspective you place the camera in you can change views to 45 (or whatever) degree rotations based on the screen plane. Avoids having to switch cameras while modeling. A single front camera with 45 degree snapped vert/ horizontal rotation gives me all the planar views I’ll need.



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  • Grugi
  • Posted: 13 October 2006 06:52 AM

Surely a must have :)



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great idea. a couple additions that would be cool:

rotate object
orbit camera
rotate light rig

to keep it simple but useful you could have three check boxes one for each axis. a checked box would rotate the light rig 360 around the objects LRA. it might be cool if there was also a checkbox for each light so you could rotate all lights, one light or any combination in between.



Care Michaud
care-michaud.com

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