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"we welcome suggestions" Response to new Mudbox 2011 interview
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ohhhhhh.................

one thing i forgot to mentioned that the rendre feature available in Mudbox does the rendering but no option i found for Anti -Aliasing .

if any of u found pls post the method to do that .

if this not exist then put it in next version it is compulsory



MAYA My love

Replies: 0
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  • oglu
  • Posted: 15 July 2010 07:18 AM

render it bigger and scale it down…



http://www.linkedin.com/pub/christoph-schaedl/6/558/73b

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sir oglu if u rendre at what ever resolution and calculate occlusion pass separately and diffuse and then compose them in photoshop it will alwayz give u gittering .Moreover if u zoom the pic it will lack in resolution because there are no settings i think available yet in mudbox

Author: Maya Guru

Replied: 15 July 2010 08:41 AM  
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  • YiannisK
  • Posted: 15 July 2010 07:52 AM

oglu 15 July 2010 02:18 PM

render it bigger and scale it down…

+2 :)



.:bugs bug me

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  • GhosTDoG
  • Posted: 06 August 2010 03:42 AM

- FIX: Pinch Tool > doesn’t work with translated objects

- Simple object duplication

- Save masks / import mask from photoshop

- Non uniform-scaling with stencils

- TRANSPARENCY for materials!

- Simple topology transfer between meshes (identical vertex IDs), instead of using
displacement maps



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  • Mifel
  • Posted: 27 August 2010 02:30 AM

my suggestions:

_ possibility to save custom brushes in a custom shelf ( I would like mudbox able to save different parameters for my brushes.. strenght, stamp, stencil, falloff, steady or not .. etc )

_ more interactivity with the ‘stroke on curve’, I would like to have a preview of the result before validating ( actually it’s quite annoying to do and undo the operation to get the result wanted )

_ptex .. that I saw it’s in progress :) so I will hope for a procedural map generator to go with , like you can see on the disney video at minute 3:24 ( http://www.youtube.com/watch?v=vJHekH9nCzw )

and to finish just a thanks to the people who make it !



Replies: 1
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I’ve said it once and I’ll say it again Autodesk should be giving (2) upgrades per subscription not based on “if you just so happen to fall into it”.  It would benefit many if they got (2) upgrades and if they couldn’t renew there subscription for a year or two or three (Autodesk can give you that long as I heard depending on case by case basis and your reseller)

I sure hope Autodesk gives all subscribers regardless if they haven’t renewed or not there subscription the upgrade because it is unfair that zBrush users are getting endless upgrades for FREE to which some bought zBrush (3) years ago and Autodesk wants a subscription fee year after year and they won’t even offer anything to subscribers that makes them say “Thank You”.

Author: FalconCrest

Replied: 27 August 2010 12:31 PM  
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My Suggestions -

1.) A way to create basemeshes inside mudbox.....would be reallly good for personal artworks as I hate going to maya/max to create my base meshes.....

2.)The brush Size also changes when you zoom in or out of the scene......I sometimes need to use Grab tool to move a large portion the geometry ....but if i zoom out, the brush size also reduces and hence even at size=100 i am not able to do it....same problem happens if the geometry is too large...a brush of size 100 is also sometimes not sufficient....

I hope u people got what i meant to say in the 2nd point.....I might not be able to convey the problem clearly over here…

Thanx
Kanishk



Replies: 1
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me people thinks the following on your second part :)

It is very important for your brush to remain the same size while you zoom in and out when texturing or sculpting details. imagine drawing a fine detail line , zooming out to see the result, and then trying to go back where you were exactly to hit the same size of the brush in order to continue it.

BUT it would be great to have this option provided that there is some sort of “viewport undo” that would take you to the exact same point you were before you zoom out. In 3dsmax viewport canvas, i often zoom out and splash my texture generously to create some variation, but in 3dsmax you have viewport undo, so that is not much of an issue.

For tweaking models, i like the way “Shift” works in 3dsmax for fast tweaking. It is simply awesome!
Grab doesn’t do the same. It works on the surface and not in “volume selection” as shift.

That would be a nice new tool.

Author: YiannisK

Replied: 21 October 2010 10:45 PM  
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