|
me people thinks the following on your second part :)
It is very important for your brush to remain the same size while you zoom in and out when texturing or sculpting details. imagine drawing a fine detail line , zooming out to see the result, and then trying to go back where you were exactly to hit the same size of the brush in order to continue it.
BUT it would be great to have this option provided that there is some sort of “viewport undo” that would take you to the exact same point you were before you zoom out. In 3dsmax viewport canvas, i often zoom out and splash my texture generously to create some variation, but in 3dsmax you have viewport undo, so that is not much of an issue.
For tweaking models, i like the way “Shift” works in 3dsmax for fast tweaking. It is simply awesome!
Grab doesn’t do the same. It works on the surface and not in “volume selection” as shift.
That would be a nice new tool.
Author: YiannisK
|