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2 outputs from Batch?
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  • Total Posts: 159
  • Joined: 12 April 2012 11:28 PM

Hey folks,

I have a batch which is combining various elements and then keying the thing over a bgnd.

I was wondering if I could get a matte and a fill from the batch, you know like Action can render a few outputs and puts them on the desktop?

Or with Batch do you have change the flow inside and render different passes seperately?

Does that make sense? I haven’t described it well. I basically want a matte and fill of my batch to import them into an Avid.

Cheers



Replies: 1
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Yes, you can have a front and Matte with your BFX/CFX.  Many nodes have a matte output, juts connect matte to the Blue part of the output node.

Author: Brian Mulligan

Replied: 17 September 2012 11:24 AM  
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Hi Brian, I’m more after getting a Matte sequence out… probably a Straight RGB Unmult and a matte.

Basically I’m constructing a caption in a Gap BFX with offline material on the layer below. Once I’m happy I’m looking for the easiest way to generate a QT w Alpha of this Gap BFX as I won’t be getting the online footage. I want to send this QT on to an Avid session where they will drop it on.

Cheers



Replies: 1
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Ok, If you want a Straight RGB, then you might need to add a Logic op on Divide and Divide your Front by your Matte and that will give you a “Fat key” or straight RGB.  Then feed that in to your BFX Front and the matte to the Matte.

When you exit, it should add an AXIS on the timeline to key it, but if it doesn’t add one.

If you want to make this element a real clip, you need to COMMITT BFX, it’s in the center tool bar under a blue pop up.

This will commit the clips and make it a standard matte container.  Then you can simply go into the container, and drag or match the clips out.

Then you can export a QT with alpha for use in another system.

Author: Brian Mulligan

Replied: 20 September 2012 11:27 AM  
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Fat key, I like that term :)

Brilliant that sounds what I need. I’ll take a look when I get to work.

Thanks!



Replies: 0
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Hi,

After connecting the Action’s Matte to the BFX Output and exiting Smoke crashes every time.

I did manage to get it to work on a new simple text Batch, so it’s a very handy method. Shame it doesn’t work for this project :)

I do find Batch crashes a lot, especially on trimming and in this case it crashed everytime on all 5 of my similar Batches on exiting.

Are there any good tips to avoid crashes like this?

Cheers



Replies: 1
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Odd about the crashes… but I too get crashes on my Smoke Adv.  often times trimming BFX or audio.
Can you post a screenshot of you schematic?  Maybe there is something there that might be causing it to crash.

Author: Brian Mulligan

Replied: 24 September 2012 03:39 AM  
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I’ve had it happen alot on Smoke Adv. too - I find for me (on HP x8600) - it works to simply ensure I have Realtime enabled, and not PreviewFX in the Player Right-Side Options. It happens mostly with trimming, or scrolling the positioner over BFX clips that aren’t rendered - or when I’m working ahead of the system (all too often).



Replies: 1
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I’ll try that Realtime trick.

Author: Brian Mulligan

Replied: 24 September 2012 12:40 PM  
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Hi guys, sorry for the long delay, I’ve been tied up on other things. I’d still like to get help with the crashes if you’re around.

First off, could someone post me a link to how you do that attachment thing for images? someone posted it for me way back but I can’t find the post now.

Here are a couple of screenies of Action in the Batch:

snapshot4.jpg

snapshot5.jpg

So this crash happens everytime on exit of this Batch once I connect the Action’s Matte o/p.

However, I can save before exit, let it crash and restart and it’s fine. Not a great workflow though.

This is a different project to when it first happened too, so it must be more than a one off.

By putting it to Realtime do you mean in the desktop player? I tried that before entering Batch but it didn’t help. I’ll try it for trimming though if I have that issue again. Cheers.

Thanks :)



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Replies: 1
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Ah sorry, worked out the attachment thing on posting.

Author: Halloween Jack

Replied: 03 October 2012 05:20 AM  
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Further to this, I’ve tied it down to connecting anything to the matte i/p of the BFX node.

So, at some point in a BFX’s life an error creeps in, after this point connecting an Action’s matte o/p or even a colour frame to the matte i/p of the BFX node will cause Smoke to crash when you exit BFX.

If I save the BFX setup and load it on a new clip I can connect to the new BFX node, exit BFX and it doesn’t crash.

Good work around, but I’m curious at what point this happens or if others have had this issue.

Cheers



Replies: 1
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Not sure if it helps, but do you have the Add axis on BFX active in the Preferences? You might wan tto have it off and see if it matters. Then just add the axis manually.

Author: Brian Mulligan

Replied: 03 October 2012 09:59 AM  
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hmmm.... good thought, but I tried it and it made no difference. I’ll leave it off from now on and see how it goes though.

Thanks Brian



Replies: 0
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For future reference the “how to attach files” post is here.



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Replies: 0