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Ok, If you want a Straight RGB, then you might need to add a Logic op on Divide and Divide your Front by your Matte and that will give you a “Fat key” or straight RGB. Then feed that in to your BFX Front and the matte to the Matte.
When you exit, it should add an AXIS on the timeline to key it, but if it doesn’t add one.
If you want to make this element a real clip, you need to COMMITT BFX, it’s in the center tool bar under a blue pop up.
This will commit the clips and make it a standard matte container. Then you can simply go into the container, and drag or match the clips out.
Then you can export a QT with alpha for use in another system.
Author: Brian Mulligan
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