Hi Brian, I’m more after getting a Matte sequence out… probably a Straight RGB Unmult and a matte.
Basically I’m constructing a caption in a Gap BFX with offline material on the layer below. Once I’m happy I’m looking for the easiest way to generate a QT w Alpha of this Gap BFX as I won’t be getting the online footage. I want to send this QT on to an Avid session where they will drop it on.
Ok, If you want a Straight RGB, then you might need to add a Logic op on Divide and Divide your Front by your Matte and that will give you a “Fat key” or straight RGB. Then feed that in to your BFX Front and the matte to the Matte.
When you exit, it should add an AXIS on the timeline to key it, but if it doesn’t add one.
If you want to make this element a real clip, you need to COMMITT BFX, it’s in the center tool bar under a blue pop up.
This will commit the clips and make it a standard matte container. Then you can simply go into the container, and drag or match the clips out.
Then you can export a QT with alpha for use in another system.
After connecting the Action’s Matte to the BFX Output and exiting Smoke crashes every time.
I did manage to get it to work on a new simple text Batch, so it’s a very handy method. Shame it doesn’t work for this project :)
I do find Batch crashes a lot, especially on trimming and in this case it crashed everytime on all 5 of my similar Batches on exiting.
Are there any good tips to avoid crashes like this?
Odd about the crashes… but I too get crashes on my Smoke Adv. often times trimming BFX or audio.
Can you post a screenshot of you schematic? Maybe there is something there that might be causing it to crash.
I’ve had it happen alot on Smoke Adv. too - I find for me (on HP x8600) - it works to simply ensure I have Realtime enabled, and not PreviewFX in the Player Right-Side Options. It happens mostly with trimming, or scrolling the positioner over BFX clips that aren’t rendered - or when I’m working ahead of the system (all too often).
Further to this, I’ve tied it down to connecting anything to the matte i/p of the BFX node.
So, at some point in a BFX’s life an error creeps in, after this point connecting an Action’s matte o/p or even a colour frame to the matte i/p of the BFX node will cause Smoke to crash when you exit BFX.
If I save the BFX setup and load it on a new clip I can connect to the new BFX node, exit BFX and it doesn’t crash.
Good work around, but I’m curious at what point this happens or if others have had this issue.
Not sure if it helps, but do you have the Add axis on BFX active in the Preferences? You might wan tto have it off and see if it matters. Then just add the axis manually.